Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    [Melange] How to add PLA to a PolygonObject?

    SDK Help
    0
    2
    243
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 20/12/2013 at 08:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R15 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi there,

      I have created a PolygonObject :

      int nbPts(8);   
      int nbFaces(12);   
      _melange_::BaseObject* c4dMesh = _melange_::BaseObject::Alloc(Opolygon);   
      ((_melange_::PolygonObject* )c4dMesh)->ResizeObject(nbPts, nbFaces, 0);   
      

      How should I proceed to add PLA to my object?
      Should I create a CTrack? But this requires a tag to be created and there is no PLA tag. Indeed when importing a FBX file with vertex cache, no PLA tag is created.
      Should I then add a CCurve?

      Any help would be appreciated, I couldn't find an example of creating PLA from scratch.

      Regards

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 03/01/2014 at 07:13, xxxxxxxx wrote:

        Hi,

        I could answer my own question, so if anyone is interested in adding PLA, here is a way to do it :

        First add a track to the polygon object "c4dMesh"

        _melange_::CTrack *plaTrack(   
                       _melange_::CTrack::Alloc(   
                       c4dMesh,   
                       _melange_::DescID(   
                            _melange_::DescLevel(CTpla, CTpla, 0)),   
                       "PLA"));   
                  c4dMesh->AppendCTrack(plaTrack);   
                  _melange_::CCurve *plaCurve(plaTrack->GetCurve());
        

        Now add a key for each time sample and fill the data.

        _melange_::BaseTime t;   
                  _melange_::CKey *plaKey(plaCurve->AddKey(t));   
          
                  _melange_::CustomDataType *plaData(_melange_::PLADataTypeClass::AllocData());   
                  _melange_::PointTag *pointTag;   
                  _melange_::TangentTag *tangentTag;   
                  ((_melange_::PLAData* )plaData)->GetVariableTags(pointTag, tangentTag);   
                  pointTag->Resize(static_cast<_melange_::LONG>(nbPoints));   
                  tangentTag->Resize(0);   
          
                  _melange_::Vector *a = pointTag->GetPointAdr();   
                  for (size_t i_pt(0); i_pt < nbPoints; ++i_pt)   
                  {   
                       a[i_pt].x = animatedPoints[3 * i_pt];   
                       a[i_pt].y = animatedPoints[3 * i_pt + 1];   
                       a[i_pt].z = animatedPoints[3 * i_pt + 2];   
                  }   
          
                  _melange_::GeData dat(CUSTOMDATATYPE_PLA, *plaData);   
                  plaKey->SetParameter(CK_PLA_DATA, dat);
        

        Hope someone finds this useful one day!
        Regards

        1 Reply Last reply Reply Quote 0
        • First post
          Last post