User Area Image
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On 16/12/2013 at 12:36, xxxxxxxx wrote:
I want to add a user area with an image to a dialogue like this:
GROUP_ID1=1000 USERAREA=1010 class Dialog1(gui.GeDialog) : class DialogUserArea(c4d.gui.GeUserArea) : def GetMinSize(self) : self.width = 200 self.height = 50 return (self.width, self.height) def DrawMsg(self, x1, y1, x2, y2, msg) : bmp = c4d.bitmaps.BaseBitmap() dir, file = os.path.split(__file__) path = os.path.join(dir, "res", "test.tif") result = bmp.InitWith(path) result, ismovie = bmp.InitWith(path) if result == c4d.IMAGERESULT_OK: print("load ok!") self.DrawBitmap(bmp, 0, 0, bmp.GetBw(), bmp.GetBh(), 0, 0, bmp.GetBw(), bmp.GetBh(), c4d.BMP_NORMALSCALED) def Redraw(self) : bmp = c4d.bitmaps.BaseBitmap() dir, file = os.path.split(__file__) path = os.path.join(dir, "res", "test.tif") result = bmp.InitWith(path) result, ismovie = bmp.InitWith(path) if result == c4d.IMAGERESULT_OK: print("load ok!") self.DrawBitmap(bmp, 0, 0, bmp.GetBw(), bmp.GetBh(), 0, 0, bmp.GetBw(), bmp.GetBh(), c4d.BMP_NORMALSCALED) def CreateLayout(self) : self.GroupBegin(GROUP_ID1, c4d.BFH_LEFT, 1, 1) self.AddUserArea(USERAREA, flags = c4d.BFH_LEFT, initw=200, inith=50) self.GroupEnd() ua = Dialog1.DialogUserArea() self.AttachUserArea(ua, USERAREA) self.LayoutChanged(GROUP_ID1) ua.Redraw() print XXXXXX # provoke error return True class do_command(c4d.plugins.CommandData) : def Execute(self, doc) : menu = Dialog1() menu.Open(c4d.DLG_TYPE_MODAL, defaultw=215, defaulth=100) return True
If I provoke an error message in create layout like print XXXXX the image is there, if CreateLayout returns True there is no image!?
Probably something stupid, it´s the first time I work with user areas.Edited Topic Title
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On 17/12/2013 at 04:38, xxxxxxxx wrote:
Don´t worry, used a Custom Gui Bitmapbutton for that.