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    Writing a tag based on the Protection tag

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    • H
      Helper
      last edited by

      On 25/05/2013 at 10:26, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   14Studio 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I want to write a new tag, based on the Protection tag.
      Where is this tag defined? Cannot find it, have searched almost all files in C4D.

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      • H
        Helper
        last edited by

        On 25/05/2013 at 10:31, xxxxxxxx wrote:

        What do you mean by "defined"? The TagData subclass of the Protection Tag is not public, therefore
        you can not inherit from it. What you could do to inherit its behavior, is to allocate a Tprotection
        tag with the initialization of your own tag and redirect all calls to the allocated tag.

        -Niklas

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        • H
          Helper
          last edited by

          On 25/05/2013 at 11:02, xxxxxxxx wrote:

          As Niklas notes, you can only derive from NodeData-based classes and utilize Xbase descriptions (where X is the type such as Obase, Tbase, etc.).  Developers cannot extend built-in objects.

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          • H
            Helper
            last edited by

            On 26/05/2013 at 09:11, xxxxxxxx wrote:

            One point to mention is that you can 'extend' the Protection Tag (or anything else that shows its data in the Attributes Manager) using UserData.

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            • H
              Helper
              last edited by

              On 26/05/2013 at 13:23, xxxxxxxx wrote:

              Ok, now I learned this.
              Why I would do it - the protection tag has no "Enabled" property, which I really miss.

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