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    Storing objects in a list

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    • H
      Helper
      last edited by

      On 20/05/2013 at 23:42, xxxxxxxx wrote:

      My fault, sorry. You first have to dereference the iterator. 🙂

      (*it)->GetName()
      

      Ingvar, using a container for this is really not a good idea I think. 1. the BaseContainer is intended
      as a mapping type, 2. you need to do a cast every-time you want to access. Not that this will have
      any cause on the performance on the program, but results in clunky and large code.

      You can use the GeDynamicArray class from the Cinema SDK as well (as I have already mentioned
      in my first answer).

      #include <ge_dynamicarray.h>
        
      GeDynamicArray<BaseObject*> objects;
        
      // Store the top-level objects in a list.
      BaseObject* op = doc->GetFirstObject();
      while (op) {
          objects.Push(op);
          op = op->GetNext();
      }
        
      // Iterate over them again.
      LONG count = objects.GetCount();
      for (LONG i=0; i < count; i++) {
          BaseObject* obj = objects[i];
          // ...
      }
      

      PS: Code is untested, intended to give you a small overview over the usage only.

      Best,
      -Nik

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 21/05/2013 at 00:16, xxxxxxxx wrote:

        ...OR you can use a shiny BaseArray instead of the dusty GeDynamicArray 😛

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 21/05/2013 at 00:21, xxxxxxxx wrote:

          Is it much faster than the GeDynamicArray? I must admit that I have not yet taken a look
          into the c4d_misc namespace. From the name, I always thought it would be a fixed size array. 😊

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 21/05/2013 at 01:41, xxxxxxxx wrote:

            Never assume, always look 🙂 The fact that BaseArray has methods like Push(), Insert() and Resize() tells you it's dynamic.

            And about the speed: The BaseArray is not just faster, it's ridiculously fast. Really.

            Here's some code I just wrote to benchmark it (as I didn't have any concrete numbers) :

            void MyBench(LONG cnt)   
            {   
                 GeDynamicArray<Real> dynamicArray;   
                 c4d_misc::BaseArray<Real> baseArray;   
                 LONG i;   
                 LONG timer = 0;   
              
                 Real x = 3.14165;   
              
                 GePrint("Array Benchmark (" + LongToString(cnt) + ")");   
              
                 // Push()   
                 GePrint("GeDyamicArray::Push()...");   
                 timer = GeGetTimer();   
                 for (i = 0; i < cnt; i++)   
                 {   
                      dynamicArray.Push(x);   
                 }   
                 GePrint("..." + LongToString(GeGetTimer() - timer) + " msec.");   
              
                 GePrint("BaseArray::Push()...");   
                 timer = GeGetTimer();   
                 for (i = 0; i < cnt; i++)   
                 {   
                      baseArray.Append(x);   
                 }   
                 GePrint("..." + LongToString(GeGetTimer() - timer) + " msec.");   
              
                 // Reading   
                 GePrint("GeDynamicArray[]...");   
                 timer = GeGetTimer();   
                 for (i = 0; i < cnt; i++)   
                 {   
                      x = dynamicArray[i];   
                 }   
                 GePrint("..." + LongToString(GeGetTimer() - timer) + " msec.");   
              
                 GePrint("BaseArray[]...");   
                 timer = GeGetTimer();   
                 for (i = 0; i < cnt; i++)   
                 {   
                      x = baseArray[i];   
                 }   
                 GePrint("..." + LongToString(GeGetTimer() - timer) + " msec.");   
              
                 // Pop()   
                 GePrint("GeDynamicArray::Pop()...");   
                 timer = GeGetTimer();   
                 for (i = 0; i < cnt; i++)   
                 {   
                      x = dynamicArray.Pop();   
                 }   
                 GePrint("..." + LongToString(GeGetTimer() - timer) + " msec.");   
              
                 GePrint("BaseArray::Pop()...");   
                 timer = GeGetTimer();   
                 for (i = 0; i < cnt; i++)   
                 {   
                      x = baseArray.Pop();   
                 }   
                 GePrint("..." + LongToString(GeGetTimer() - timer) + " msec.");   
              
                 GePrint("Array Benchmark finished.");   
            }   
            

            I built it using the latest Intel Compiler (version 13) as a 64 Bit Release build and ran it with different cnt values:

            MyBench(10000);   
            MyBench(100000);   
            MyBench(1000000);   
            

            And here are the results (on a 27" iMac with 3.4Ghz i7 and 8GB RAM) :

              
            10000 elements   
                               Push           []           Pop   
            GeDynamicArray     1 msec        0 msec       5 msec   
            BaseArray          0 msec        0 msec       0 msec   
              
            100000 elements   
                               Push           []           Pop   
            GeDynamicArray     602 msec       0 msec       602 msec   
            BaseArray          0 msec        0 msec       0 msec   
              
            1000000 elements   
                               Push           []           Pop   
            GeDynamicArray     272085 msec    0 msec       271149 msec   
            BaseArray          9 msec        0 msec       0 msec   
            

            By the way, GeAutoDynamicArray and GeSafeDynamicArray are even slower.

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 21/05/2013 at 01:58, xxxxxxxx wrote:

              Thanks Jack, this is a very useful resource! Those differences in speed are tremendous! You convinced
              me rather using the BaseArray instead.. 😉

              Best,
              -Nik

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 21/05/2013 at 02:58, xxxxxxxx wrote:

                Uhm, how do I copy a BaseArray to another BaseArray? Copy&Assign is disallowed for the BaseArray
                class. I get compiler errors when doing

                array1 = array2
                

                "" error C2248: 'c4d_misc::BaseArray<T>::operator =' : cannot access private member declared in class 'c4d_misc::BaseArray<T>' ""

                Thanks,
                -Niklas

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 21/05/2013 at 03:02, xxxxxxxx wrote:

                  Nevermin, just found the "CopyFrom" method. 😂

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 21/05/2013 at 03:30, xxxxxxxx wrote:

                    Wow - what an interesting thread!
                    I thank you all for all new knowledge. I have a few comments though. My experience in general, is that while you can make speed tests, they are not always reliable. You have something called a compiler which lives its own superior life and is the ultimate decision maker. Certain ways of doing things might be fast in one situation, slow in another.
                    Anyhow - for the plugins I write, my speed concern is purely to speed up me. To get things done. My  current plugins execute more than fast enough, regardless of list implementation.
                    But I like what I see about the BaseArray, so I will go for that one.

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 21/05/2013 at 05:07, xxxxxxxx wrote:

                      Of course, the compiler is responsible for the final performance. Anyway, if one array type takes 272085 msec to accomplish a certain task, and another type takes 9 msec, it's pretty obvious that the first type will always be the slower one.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 21/05/2013 at 07:34, xxxxxxxx wrote:

                        You can't blame me too much for not recommending the the BaseArray Frank.
                        Because the only rolled out in the in R14. And like most people. I'm still using older versions. 😉

                        I've been wondering what's the benefit for putting a class inside of a container?
                        The class is always there. And you can create an instance of it whenever you want. So I don't understand what benefit comes from stuffing it into a B.C.?
                        Where (in what case) would you need to use such a thing?

                        -ScottA

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 21/05/2013 at 08:10, xxxxxxxx wrote:

                          Sorry to hear that BaseArray => R14 
                          In any case, it is right up my alley, exactly what I need. And it works just great.

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 21/05/2013 at 08:20, xxxxxxxx wrote:

                            It would now be interesting to see how this performs against a std::list Jack

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 21/05/2013 at 09:23, xxxxxxxx wrote:

                              I must say that I am impressed. 🙂
                              Didn't expect the AtomArray to be fairly fast! And the std library to be so slow.. And the
                              GeDynamicArray is really slow compared to all of those! Must be some very rusty piece of
                              list implementation? 🙂

                              Benchmarks in the next post, the previous results were from a debug build.

                              Code:

                              #include <c4d.h>
                                
                              #include <ge_dynamicarray.h>
                              #include <list>
                              #include <vector>
                                
                              String* g_mode;
                                
                              void StartTest(String mode) {
                                  GePrint("Starting Test: " + mode);
                                  if (!g_mode) g_mode = new String;
                                  *g_mode = mode;
                              }
                                
                              void AddStats(String type, LONG delta) {
                                  LONG l = type.GetLength();
                                  for (LONG i=l; l <= 20; l++) {
                                      type += " ";
                                  }
                                
                                  if (!g_mode) g_mode = new String("FOO");
                                
                                  GePrint(type + " " + *g_mode + ": " + LongToString(delta) + "ms");
                              }
                                
                              void Bench(LONG x) {
                                  AutoAlloc<AtomArray> atomarr;
                                  GeDynamicArray<BaseObject*> gda;
                                  c4d_misc::BaseArray<BaseObject*> ba;
                                  std::list<BaseObject*> list;
                                  std::vector<BaseObject*> vector;
                                  LONG i, tstart, delta;
                                
                                  BaseObject* test = BaseObject::Alloc(Onull);
                                  if (!test) {
                                      GeDebugOut("No object could be allocated.");
                                      return;
                                  }
                                  AutoFree<BaseObject> test_free(test);
                                
                                  GePrint("Benchmark started with " + LongToString(x) + " elements.");
                                  GePrint("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
                                
                                  StartTest("Adding Elements");
                                
                                  // Atom Array
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      atomarr->Append(test);
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("AtomArray", delta);
                                
                                  // GeDynamicArray
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      gda.Push(test);
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("GeDynamicArray", delta);
                                
                                  // BaseArray
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      ba.Append(test);
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("BaseArray", delta);
                                
                                  // std::list
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      list.push_back(test);
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("std::list", delta);
                                
                                  // std::vector
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      vector.push_back(test);
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("std::vector", delta);
                                
                                  StartTest("Iteration");
                                
                                  // AtomArray
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      (void) atomarr->GetIndex(i);
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("AtomArray", delta);
                                
                                  // GeDynamicArray
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      (void) gda[i];
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("GeDynamicArray", delta);
                                
                                  // BaseArray
                                  tstart = GeGetTimer();
                                  for (i=0; i < x; i++) {
                                      (void) ba[i];
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("BaseArray", delta);
                                
                                  // std::list
                                  tstart = GeGetTimer();
                                  std::list<BaseObject*>::iterator list_it = list.begin();
                                  for (; list_it != list.end(); list_it++) {
                                      (void) *list_it;
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("std::list", delta);
                                
                                  // std::vector
                                  tstart = GeGetTimer();
                                  std::vector<BaseObject*>::iterator vector_it = vector.begin();
                                  for (; vector_it != vector.end(); vector_it++) {
                                      (void) *vector_it;
                                  }
                                  delta = GeGetTimer() - tstart;
                                  AddStats("std::vector", delta);
                              }
                                
                              class Test : public CommandData {
                                
                              public:
                                
                                  Bool Execute(BaseDocument* doc) {
                                      Bench(10000);
                                      Bench(100000);
                                      Bench(1000000);  
                                      Bench(10000000);
                                      return TRUE;
                                  }
                                
                              };
                                
                                
                              Bool PluginStart() {
                                  return RegisterCommandPlugin(1000023, "Benchmark", PLUGINFLAG_COMMAND_HOTKEY, NULL,
                                                               "Benchmark for List Types", gNew Test);
                                  return TRUE;
                              }
                                
                              Bool PluginMessage(LONG type, void* pData) {
                                  return TRUE;
                              }
                                
                              void PluginEnd() {
                              }
                              
                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 21/05/2013 at 09:41, xxxxxxxx wrote:

                                Here it is, the new benchmark:

                                Benchmark started with 10000 elements.
                                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Starting Test: Adding Elements
                                AtomArray             Adding Elements: 0ms
                                GeDynamicArray        Adding Elements: 0ms
                                BaseArray             Adding Elements: 0ms
                                std::list             Adding Elements: 1ms
                                std::vector           Adding Elements: 0ms
                                Starting Test: Iteration
                                AtomArray             Iteration: 0ms
                                GeDynamicArray        Iteration: 0ms
                                BaseArray             Iteration: 0ms
                                std::list             Iteration: 1ms
                                std::vector           Iteration: 0ms
                                  
                                Benchmark started with 100000 elements.
                                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Starting Test: Adding Elements
                                AtomArray             Adding Elements: 2ms
                                GeDynamicArray        Adding Elements: 10ms
                                BaseArray             Adding Elements: 1ms
                                std::list             Adding Elements: 6ms
                                std::vector           Adding Elements: 2ms
                                Starting Test: Iteration
                                AtomArray             Iteration: 0ms
                                GeDynamicArray        Iteration: 0ms
                                BaseArray             Iteration: 0ms
                                std::list             Iteration: 1ms
                                std::vector           Iteration: 0ms
                                  
                                Benchmark started with 1000000 elements.
                                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Starting Test: Adding Elements
                                AtomArray             Adding Elements: 20ms
                                GeDynamicArray        Adding Elements: 5060ms
                                BaseArray             Adding Elements: 18ms
                                std::list             Adding Elements: 43ms
                                std::vector           Adding Elements: 15ms
                                Starting Test: Iteration
                                AtomArray             Iteration: 3ms
                                GeDynamicArray        Iteration: 0ms
                                BaseArray             Iteration: 0ms
                                std::list             Iteration: 7ms
                                std::vector           Iteration: 0ms
                                  
                                Benchmark started with 10000000 elements.
                                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Starting Test: Adding Elements
                                 **AtomArray             Adding Elements: 180ms**
                                 **GeDynamicArray        Adding Elements: 550471ms**
                                 **BaseArray             Adding Elements: 170ms**
                                 **std::list             Adding Elements: 454ms**
                                 **std::vector           Adding Elements: 236ms**
                                Starting Test: Iteration
                                 **AtomArray             Iteration: 34ms**
                                 **GeDynamicArray        Iteration: 0ms**
                                 **BaseArray             Iteration: 0ms**
                                 **std::list             Iteration: 70ms**
                                 **std::vector           Iteration: 0ms**
                                

                                Now that I have compiled in release mode, the differences between the std library and the
                                Cinema 4D API or not that huge anymore, but still signifficant!

                                -Niklas

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                                • H
                                  Helper
                                  last edited by

                                  On 21/05/2013 at 09:58, xxxxxxxx wrote:

                                  Thanks first of all Niklas! but of course you have to call .reserve() before iterating the vector container when doing push_backs to give a fair comparison (and resize for lists...).

                                  dereferencing is slower than direct access which is not suprising but good to know!

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    On 21/05/2013 at 10:26, xxxxxxxx wrote:

                                    Hi Katachi,

                                    öhm, do I? Why should I reverse the list? All the methods I have used add the new element to
                                    the end of the list.

                                    operator is

                                    technically equal to *(arr + x) when operating on an array (or better, pointer).

                                    -Nik

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 21/05/2013 at 10:38, xxxxxxxx wrote:

                                      Originally posted by xxxxxxxx

                                      Hi Katachi,

                                      öhm, do I? Why should I reverse the list? All the methods I have used add the new element to
                                      the end of the list.

                                      Not reverse, re s er v e! (the vector. resize the list as there is no reserve for lists).
                                      Btw. for performance purposes you may try the forward_list container as it uses single-linked list (so there should be no overhead over a c-style implementation).

                                      Originally posted by xxxxxxxx

                                      And what do you mean with "direct access is faster than dereferencing"? using the [ x ] operator is
                                      technically equal to *(arr + x) when operating on an array (or better, pointer).

                                      The iterator in the std containers, you dereference it, i.e. (*iter), for access to the actual data. With [s] you directly access the c-style array (you could do the same with the std containers btw if you'd iterate over the data).

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Helper
                                        last edited by

                                        On 21/05/2013 at 11:01, xxxxxxxx wrote:

                                        Oh I'm sorry, misread it. 🙂
                                        Well, usually when you use a list, you don't know how many elements it will have after storing
                                        elements is done. This is why I think not calling reserve() is appropriate in this test.

                                        I don't think there is a big difference in speed regarding the dereferencing. As you can see from
                                        the results above, the BaseArray as well as the std::vector iteration take almost no time even
                                        with 10.000k elements.

                                        Best,
                                        -Niklas

                                        1 Reply Last reply Reply Quote 0
                                        • H
                                          Helper
                                          last edited by

                                          On 21/05/2013 at 11:43, xxxxxxxx wrote:

                                          Originally posted by xxxxxxxx

                                          Oh I'm sorry, misread it. 🙂
                                          Well, usually when you use a list, you don't know how many elements it will have after storing
                                          elements is done. This is why I think not calling reserve() is appropriate in this test.

                                          That's why you don't use resize for the vector but you definetly use reserve if you are about to push largely. It has a huge performance impact on the following push operations. Even if you don't know the exact size a good guess will increase performance.

                                          Originally posted by xxxxxxxx

                                          I don't think there is a big difference in speed regarding the dereferencing. As you can see from
                                          the results above, the BaseArray as well as the stdvector iteration take almost no time even
                                          with 10.000k elements.

                                          Maybe it is the double-linked list structure of the list container that makes the difference. Would be well worth exploring (at least I'll do) to see what exactly is causing the slow down (and how the forward_list performance is in contrast).

                                          Edit: Don't know why but your quoted text is out of screen for me Confused Anyway, thanks for the tests so far.

                                          1 Reply Last reply Reply Quote 0
                                          • H
                                            Helper
                                            last edited by

                                            On 21/05/2013 at 12:15, xxxxxxxx wrote:

                                            Originally posted by xxxxxxxx

                                            I must say that I am impressed. 🙂
                                            Didn't expect the AtomArray to be fairly fast! And the std library to be so slow.. And the
                                            GeDynamicArray is really slow compared to all of those! Must be some very rusty piece of
                                            list implementation?

                                            [...]

                                            The AtomArray is that fast because in R14 it internally uses the BaseArray. As you can see, there is some overhead involved as there 's some work needed to make in compatible to the old behaviour, but compared to the old implementation there are measurable benefits.

                                            On a side note: There are also several additional types available (since R14) :

                                            - BlockArray; this one has big benefits when doing a lot of inserts/deletes and dealing with complex objects (Classes) - which is esp. useful (and faster than anything a BaseArray or std::vector can deliver) if you can't resize the the array once to a max. possible size.

                                            - PointerArray; this one isn't moving the memory of the elements which is beneficial if you've to make sure the location of something you're referencing with a pointer doesn't change

                                            - BaseList; not an array, but it uses the same methods as arrays and can easiliy interchanged; note, that here the subscript operator will be massively slower than an iterator

                                            Best regards,

                                            Wilfried

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