SplineData.MakeLinearSplineLinear()
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On 28/01/2013 at 04:30, xxxxxxxx wrote:
Hi guys.
I am using MakeLinearSplineLinear() in PYTHON, but this function is only implemented since R13. What function should I look in R12?
What I need to make, is in INIT stage I need to set 2 points on spline. Ho should this be done in R12?
Thank you. -
On 28/01/2013 at 04:43, xxxxxxxx wrote:
Hi Tomas,
you can use the SplineData.SetKnot() method.
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On 28/01/2013 at 04:47, xxxxxxxx wrote:
Isn't SplineData.SetKnot() implemented only since R13?
http://chicagoc4d.com/C4DPythonSDK/modules/c4d/CustomDataType/SplineData/index.html#SplineData.SetKnot -
On 28/01/2013 at 04:50, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Isn't SplineData.SetKnot() implemented only since R13?
http://chicagoc4d.com/C4DPythonSDK/modules/c4d/CustomDataType/SplineData/index.html#SplineData.SetKnotHi Tomas,
Yes, you should instead call SplineData.InsertKnots() and set the tension with SplineData.SetRound().
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On 28/01/2013 at 04:55, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Isn't SplineData.SetKnot() implemented only since R13?
http://chicagoc4d.com/C4DPythonSDK/modules/c4d/CustomDataType/SplineData/index.html#SplineData.SetKnotYou're right, my fault.
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On 28/01/2013 at 05:33, xxxxxxxx wrote:
Thanks guys:), InsertKnot() seems to be working.
But maybe I am missing something else?
I am getting four point on the spline nowself.sizeSpline = c4d.SplineData()
self.sizeSpline.SetRound(0)
self.sizeSpline.InsertKnot(0, 1)
self.sizeSpline.InsertKnot(1, 0)And it looks nothing as expected:)
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On 28/01/2013 at 05:37, xxxxxxxx wrote:
Hi Tomas,
I'm sure you wanted to thank Yannick, he told you about the InsertKnot() method.
_> >> I am getting four point on the spline now _
You probably need to remove the points that are there by default. Use the DeleteAllKnots()
method before inserting your knots. -
On 28/01/2013 at 05:47, xxxxxxxx wrote:
yeap, sorry about that Yannick:)
WOW - I removed points and now it works. Wo-Hoooo. Thank you everybody.
In case someone will find this topic useful, here's a codespline = c4d.SplineData() spline.DeleteKnot(0) #Delete Knot 0 spline.DeleteKnot(0) #Delete Knot 1 spline.InsertKnot(0, 1) #Set the first knot's position spline.InsertKnot(1, 0) #Set the second knot's position print "Point Count: ", spline.GetKnotCount()
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On 28/01/2013 at 05:53, xxxxxxxx wrote:
Hi Tomas,
Instead of using DeleteKnot() two times, you can just use DeleteAllKnots () to flush all knots
from the SplineData (as I suggested above). -
On 28/01/2013 at 06:12, xxxxxxxx wrote:
Strage, but I get error "AttributeError: 'c4d.SplineData' object has no attribute 'DeleteAllKnots'"
if I use this:spline = c4d.SplineData()
spline.DeleteAllKnots() -
On 28/01/2013 at 06:21, xxxxxxxx wrote:
Hi Tomas,
I just tested it in R12 and I get the same error. The R12 documentation must be wrong then.
Alternatively, you can use this function:def flush_splinedata(spl) : count = spl.GetKnotCount() for i in xrange(count) : spl.DeleteKnot(0) spl = c4d.SplineData() flush_splinedata(spl)
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On 28/01/2013 at 06:23, xxxxxxxx wrote:
Niklas, you'r THE MAN!!!
Thank you.