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    Currently active material editor channel

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/10/2012 at 10:58, xxxxxxxx wrote:

      I'm looking for a way to determine which channel in the active material is currently selected / active / visible in the material editor.  For example, lets say I want to create a shortcut to create a new noise shader in the active channel of the active material.

      Thanks.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/10/2012 at 07:46, xxxxxxxx wrote:

        I think it's only possible to get the currently active material in the Material Editor (BIT_ACTIVE). This bit isn't set for the active channel in the attribute manager.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/10/2012 at 20:25, xxxxxxxx wrote:

          Bummer.  OK, I'll stop looking for it.  😉

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