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    Touching Input object which has input [SOLVED]

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/09/2012 at 11:32, xxxxxxxx wrote:

      http://imm.io/Eloi
      i got it only trough csto or SendModelingCommand: Join, in python

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/09/2012 at 09:26, xxxxxxxx wrote:

        Ilya, I don't think you have understood my question, or I just missunderstand you. 🙂 But the
        conversion is not the problem, it's the touching so that the input-objects are hidden (when you put a
        cube into a HyperNURBS, you don't see the cube any-more, but its smoothed version).

        *bump*

        Thanks in advance,
        -Niklas

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        • H Offline
          Helper
          last edited by

          On 22/11/2016 at 15:50, xxxxxxxx wrote:

          @NiklasR were you ever able to resolve this issue?

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          • H Offline
            Helper
            last edited by

            On 28/11/2016 at 02:04, xxxxxxxx wrote:

            A general solution to a similar topic has been posted on this thread with a plugin example provided here.

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            • H Offline
              Helper
              last edited by

              On 28/11/2016 at 12:05, xxxxxxxx wrote:

              Hello knickknack,

              I am sorry but I don't see this example showing how to solve the problem mentioned here.

              • It supports only "raw" spline objects, no procedural splines as inputs
              • Even the first input input child is visible, not speaking of the initial problem where children of input objects are still visible

              @Donovan: unfortunately I have not been able to find a solution for this yet.

              Kind regards,
              Niklas

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              • H Offline
                Helper
                last edited by

                On 28/11/2016 at 21:42, xxxxxxxx wrote:

                Thanks for responding @Niklas!

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                • H Offline
                  Helper
                  last edited by

                  On 02/12/2016 at 09:30, xxxxxxxx wrote:

                  Thanks Niklas, for spotting out the issue.

                  In the last days I've been able to work on a solution that supports both procedural spline generators and hiding input object are properly working now.

                  The code will be available beginning next week after some other corner cases will be verified.

                  Best, Riccardo

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                  • H Offline
                    Helper
                    last edited by

                    On 15/12/2016 at 13:12, xxxxxxxx wrote:

                    Hi Niklas, I apologize for getting late here but  here you can find a new updated code which should fix the issue you've reported above.

                    Let me know if/how the example fits with your needs.

                    Best, Riccardo
                    _<_!--endfragment--_>_

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                    • H Offline
                      Helper
                      last edited by

                      On 15/12/2016 at 17:45, xxxxxxxx wrote:

                      Hi knickknack, thanks for the example. It would be nice if you could include all the resource files as well so
                      we don't have to write them down manually before testing the plugin 🙂

                      Your example seems to work well, fixing the above mentioned points. I'm not sure exactly how  though. Is
                      it the use of  GetHierarchyClone()  or  GetAndCheckHierarchyClone()? Or is it important at what point to call
                      Touch()  on the input child object?

                      Thanks

                      Kind regards

                      Niklas

                      PS: Just for reference so some1 else doesn't have to skim through the other thread first, here's the link
                      to the code: http://pastebin.com/LHsjdg8f -- And here in this Gist I put the resource files as well.

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                      • H Offline
                        Helper
                        last edited by

                        On 15/12/2016 at 21:13, xxxxxxxx wrote:

                        @Niklas, thanks for making the resource files. Makes it much easier to test!

                        Also, for those using Niklas example. You'll need the following directory structure.

                        - OffsetSpline
                        ----- offsetspline.pyp (<- NOTE: This needs to be *.pyp not *.py as in the gist)
                        ----- res
                        ----------- c4d_symbols.h
                        ----------- description
                        ------------------ OoffsetYspline.h
                        ------------------ OoffsetYSpline.res
                        ----------- strings_us
                        ------------------- description
                        ------------------------- OoffsetYspline.str

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                        • H Offline
                          Helper
                          last edited by

                          On 16/12/2016 at 11:49, xxxxxxxx wrote:

                          Uups, yes it needs to be .pyp. My mistake 🙂

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