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    Point/Polygon Object Cache ?

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/07/2012 at 12:14, xxxxxxxx wrote:

      In Py, is a undeformed Point/Polygon Object supposed
      to generate a Cache?

      I'm only able to get a cache from a deformed Point/Polygon Object.

      Cheers
      Lennart

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/07/2012 at 04:47, xxxxxxxx wrote:

        When and where are you trying to obtain the cache?
        I was able to get and use the cache of an object in the Editor, but it does not seem to possible while rendering.. (in a PyTag, for example)

        -Nik

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 31/07/2012 at 07:35, xxxxxxxx wrote:

          Nik, set Priority late Generators, didn't we agree on that before 🙂

          The question still remains, can/do a -undeformed- point/polygon Object ever have a Cache?

          Testbench for use in a Py Expression Tag set to Priority late Generators.
          Try on a undeformed point object, deformed point object and all kinds of generators,
          with and without deformers.

          Cheers
          Lennart

            
          # In Py expression, set Priority to late Generators   
          import c4d   
          def main() :   
              obj = op.GetObject()   
              try:   
                  if obj.GetCache() and not obj.GetCache().GetDeformCache() :   
                      print 'Generator Cache' #But nothing from a point object   
              except: pass   
                    
              if obj.GetDeformCache() :   
                  print 'Point Object DeformCache'   
                  return True   
              try:   
                  if obj.GetCache().GetDeformCache() :   
                      print 'Generator DeformCache'   
              except:   
                  print 'No Cache'   
          
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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 31/07/2012 at 13:13, xxxxxxxx wrote:

            > Nik, set Priority late Generators, didn't we agree on that before 🙂
            Oh man, you're right, Lennart. Ha! Really forgot about that. Thank you, once again. Tongue

            Guess I wasn't really concentrated on my previous answer, sorry. To come back to your original question:
            _
            > In Py, is a undeformed Point/Polygon Object supposed to generate a Cache? _
            No, I'm very very very sure it is not. What object do you expect? It could actually only return itself on ~.GetCache() , but that would go on recursively, then. 🙂 It only needs to create a new polygon-object internally as it differs from it's state before deformation, but without changes, there is no reason to create a new object that is used as "cache". (Was that actually clear? I'm a little tired, lol..)

            Cheers,
            -Nik

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 31/07/2012 at 14:50, xxxxxxxx wrote:

              I'm pretty sure as well, based on that test bench example,
              but all I' asking is Yannick to get those germans out of the pool
              at Max-Planck-Strasse and get a yes or no (Joke!).
              A no is fine, so I then can make my own cache routine.

              The reason is for the on going woes making Generator Plugins
              dependent on external objects that are not children of the Generator Object.

              To the best of my knowledge, the routines available are Hierarchyhelp
              for Point object Generators and CheckDirty for Spline Object Generators.
              As undeformed Point objects are not returning a Cache, both methods fails
              and need, as it looks, a separate routine.
              I'm fine with that if I know it has to be done/spend time on.

              Cheers
              Lennart

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