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    Create a bitmap and drawing in it?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/04/2012 at 17:04, xxxxxxxx wrote:

      You are trying to do too much without knowing what you are doing yet. 😉

      This works:

          BaseBitmap *mbmp = BaseBitmap::Alloc();  
        if (!mbmp) return FALSE;  
        
        mbmp->Init(1024L, 1024L, 24L);  
        mbmp->Clear(255,0,0);         // Don't need the size parameters to fill the entire bitmap  
        
        UCHAR *buffer = GeAllocType(UCHAR, 300);    // This represents a set of RGB values (3 per pixel)  
        if (!buffer) return FALSE;  
        
        //Crank up the line's brightness over 100% so the line is visible  
        for (LONG i=0; i < 300; i += 3)  
        {  
            buffer[i] = 255;                      // Don't use floating point RGB channels  
            buffer[i+1] = 255;  
            buffer[i+2] = 255;  
        }  
        
        for (LONG y=0; y<1024; y++)  
            if (!mbmp->SetPixelCnt(512, y, 50, (UCHAR* )buffer, 3, COLORMODE_RGB, PIXELCNT_0)) break; // inc increments the buffer for each pixel by the size of each pixel - in this case it should be 3 (3-bytes per pixel)  
        
        ShowBitmap(mbmp);                     //Shows the image in the picture viewer  
        
        BaseBitmap::Free(mbmp);
      
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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/04/2012 at 18:29, xxxxxxxx wrote:

        I'm still fuzzy on the buffer thing.
        Why did you pick the number 300?

        For example: Matthias chose this number in one of his examples:
        buffer = GeAllocType(SReal, 1024*3);

        AFAICT. It seems that the inc value is working with the buffer value.
        But I don't see how their mathematical relationship works. Since 3*300 doesn't equal 1024. I'm not seeing how the equation is working.
        I do see that if I change the numbers around. Then I get colored stripes in the result.
        But I'm not seeing the relevance of how the buffer number of 300. And the inc number of 3 produces the desired (stripe free ) clean results.

        -ScottA

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/04/2012 at 19:28, xxxxxxxx wrote:

          It would be less confusing if you just ignored SetPixelCnt().  All it does is copy the color values stored in buffer into the x, y coordinate range.  I just used 300 because 100 pixels would be 3-bytes * 100 = 300.  50 is the number of pixels you are settings each pass.  Your buffer is set up to set 100 pixels but you are only using the first 50 (not that that matters).  You need the buffer to be big enough to set the number of pixels - which it is.  Note that you can set a region if the buffer wraps the image width - I would think that if you started at x = 1000 and set 50 pixels it will either wrap to the next line (y increments) or just do a clip.

          The only sane way to draw into the bitmap is by using SetPixel() which is why that is all that I use. 😄

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 27/04/2012 at 19:37, xxxxxxxx wrote:

            Ok. I'll try SetPixel() next.

            Do you have any advice about controlling the line's thickness using that function to draw a line?
            That was the next thing I needed to figure out how to control.

            -ScottA

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 28/04/2012 at 00:51, xxxxxxxx wrote:

              The SDK has the GeClipMap class providing more advanced drawing tools than BaseBitmap. (Can draw lines, rects, arcs, ellipses, texts etc.)

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 28/04/2012 at 05:59, xxxxxxxx wrote:

                Have forgotten all about the GeClipMap.  Looks like you initialize it with your BaseBitmap and away you go.  Aha! 🙂

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 28/04/2012 at 08:28, xxxxxxxx wrote:

                  Doh!
                  I'd like to try that. But I can't figure out how to write the Init() function for the GeClipMap class.
                  I've looked through the archives. And none of the code posted works.

                  Example:

                       AutoAlloc<GeClipMap> gcm;  
                     if(!cm) return FALSE;  
                    
                     gcm->Init(1024L, 1024L, 24); <---Does not work  
                     gcm->BeginDraw(); 
                  

                  I've got my BaseBitmap allocated and initialized.
                  And I've got my GeClipMap allocated.
                  But when I try to initialize the GeClipMap with my BaseBitmap. It doesn't work:

                     BaseBitmap *bmp = BaseBitmap::Alloc();  
                    if (!bmp) return FALSE;  
                    bmp->Init(1024L,1024L,24);  
                    
                    AutoAlloc<GeClipMap> gcm;  
                    if(!gcm) return FALSE;  
                    
                    //Now how do I Init() the GeClipMap with my BaseBitmap?
                  

                  The SDK says to do it like this: **IMAGERESULT[URL-REMOVED] Init(BaseBitmap[URL-REMOVED]* bm); **
                  But how the heck are we supposed to use this IMAGERESULT type?

                  The thing that I have the most trouble figuring out in the C4D SDK is how to allocate and initialize the various classes. It's almost never documented.
                  I hope that changes in the future.

                  -ScottA


                  [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 28/04/2012 at 09:54, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    The SDK says to do it like this: **IMAGERESULT[URL-REMOVED] Init(BaseBitmap[URL-REMOVED]* bm); **
                    But how the heck are we supposed to use this IMAGERESULT type?

                    IMAGERESULT is the returned result type when you call Init().
                    In the docs you can see below it that it can be one of the listed values : IMAGERESULT_OK, IMAGERESULT_NOTEXISTING, IMAGERESULT_WRONGTYPE etc.
                    So to initialize the clipmap with your bitmap you should call:

                    if (gcm->Init(bmp)==IMAGERESULT_OK)
                    {
                        gcm->BeginDraw();
                      
                        // Draw in the clipmap
                      
                        gcm->EndDraw();
                    }
                    

                    But it's not necessary to init the clipmap with a just created bitmap, clipmap can do that if you call gcm->Init(1024L, 1024L, 24L). Why do you say that initializing the clipmap with this method doesn't work ?
                    You can access at any time the clipmap bitmap with GetBitmap() method.

                    Originally posted by xxxxxxxx

                    The thing that I have the most trouble figuring out in the C4D SDK is how to allocate and initialize the various classes. It's almost never documented.
                    I hope that changes in the future.

                    In GeClipMap documentation, just at the end of the class description or header:
                    "Has to be created with Alloc() and destroyed with Free(). You can use AutoAlloc to automate the allocation and destruction based on scope."
                    So just what you're doing.


                    [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 28/04/2012 at 10:24, xxxxxxxx wrote:

                      This is the error I get:

                          AutoAlloc<GeClipMap> gcm;  
                        if(!gcm) return FALSE;  
                        
                       gcm->Init(1024L, 1024L, 24L); //Error:Pointer to an incomplete class type is not allowed
                      

                      I'm using this code in the Command() method of a dialog plugin. Because it's just a plugin that I have already installed and handy. Could it be that this is causing a problem?
                      Should I try this code in a different type of plugin?
                      Does this code maybe require a virtual method() to be overwritten that I'm not using?

                      -ScottA

                      Update - Doh! My bad.
                      Apparently. I was missing an include: #include lib_clipmap.h
                      Normally when I'm missing an #include. VS gives me an "undefined error".
                      I've never seen this type of error happen before.
                      Sorry for being such a noob.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 28/04/2012 at 11:20, xxxxxxxx wrote:

                        @ScottA: An incomplete Type is only forward declared and not implemented yet.  😉

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 28/04/2012 at 11:21, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                          Update - Doh! My bad.
                          Apparently. I was missing an include: #include lib_clipmap.h
                          Normally when I'm missing an #include. VS gives me an "undefined error".
                          I've never seen this type of error happen before.
                          Sorry for being such a noob.

                          No problem, you're welcome 🙂. This is the kind of issues we all get when we begin coding in C++.

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 28/04/2012 at 18:43, xxxxxxxx wrote:

                            One last question.
                            Because I've switched to GeClipMap. How do I save the changes I make to my image?
                            Everything I'm seeing regarding saving revolves around BaseBitmap.

                            Here's an example where I edit an image from a path:

                                Filename fn = GeGetC4DPath(C4D_PATH_DESKTOP)+"myimage.jpg"; //Get the path to an image  
                              Bool ismovie = FALSE;                      //Set if it's an image or a movie type image  
                              
                              AutoAlloc<GeClipMap> gcm;                 //Create an instance of the GeClipMap class  
                              gcm->Init(fn, 0, &ismovie);               //Initialise it using the image in our path  
                              
                              LONG width = gcm->GetBw();                //Get the image's width  
                              LONG height = gcm->GetBh();               //Get the image's height  
                              GePrint("Width: " + LongToString(width) + ", Height: " + LongToString(height));  
                              
                              gcm->BeginDraw();   
                              gcm->SetColor(1.0, 1.0,1.0);    //Set the color to white  
                              gcm->FillRect(50,50,100,100);   //Create a filled rectangle area  
                              gcm->EndDraw();  
                              
                              LONG getx=80, gety=80;                         //The pixel to get the color from  
                              LONG getr=0, getg=0, getb=0, geta=0;           //Init the rgba values with the value of zero  
                              gcm->GetPixelRGBA(getx, gety, &getr, &getg, &getb, &geta);  //Get the Pixel colors  
                              
                              GePrint("r: " + LongToString(getr) + ", g: " + LongToString(getg) + ", b: " + LongToString(getb) + ", a: " + LongToString(geta));  
                              
                              //This part is wrong  
                              //How do I save my image after I've changed it using GeClipMap?  
                              AutoAlloc<BaseBitmap> bmp;  
                              bmp->Init(fn,0,&ismovie);  
                              bmp->Save(Filename(fn),FILTER_JPG,NULL,SAVEBIT_32b**chANNELS|SAVEBIT_GREYSCALE|SAVEBIT_ALPHA);
                            

                            How do I save the image so it reflects the changes I've made to it using GeClipMap?

                            -ScottA

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 29/04/2012 at 08:35, xxxxxxxx wrote:

                              Wouldn't you have to get the bitmap back out of GeClipMap? I seem to recall there's a 'GetBitmap()' function or something similar to retrieve the changed bitmap. Then you would save that.

                              Steve

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 29/04/2012 at 11:17, xxxxxxxx wrote:

                                I have no idea Steve. This is not obvious stuff. At least not to me it isn't.
                                There's these two separate classes(BaseBitmap&GeClipmap). And each one has it's own strengths and limitations.
                                And to make things more confusing...There's no clear documentation in the docs showing how to make these two classes work together. To edit or create images with them.

                                Here's my latest attempt at loading an image. Then editing it with GeClipMap. Then saving it:

                                    Filename fn = GeGetC4DPath(C4D_PATH_DESKTOP)+"myimage.jpg"; //Get the path to an image  
                                  
                                  //Because we have to init first..Then get the image's info. We'll create a dummy BaseBitmap instance first  
                                  //This BaseBitmap instance will be used just to gather inforamtion about the file we've imported  
                                  AutoAlloc<BaseBitmap> file;                //Create a new BaseBitmap instance  
                                  file->Init(fn);                            //intialize it using the file path we used as the target image  
                                  LONG width = file->GetBw();                //Get the image's width  
                                  LONG height = file->GetBh();               //Get the image's height  
                                  LONG bitDepth = file->GetBt();             //Get the image's bitdepth  
                                  GePrint("Width: " + LongToString(width) + ", Height: " + LongToString(height) + ", BitDepth:  " + LongToString(bitDepth));  
                                  
                                  
                                  //Now we'll create another BaseBitmap...Based on the info we gathered from the previous BaseBitmap instance  
                                  //This is the one we'll edit and make changes to  
                                  AutoAlloc<BaseBitmap> bmp;           //Create a new image based on the file's info  
                                  bmp->Init(width, height,bitDepth);  
                                  file->CopyTo(bmp);                   //Copies the image's info over to this BaseBitmap instance  
                                  //bmp->Clear(255,255,255);           //Set the entire image to the color white if desired  
                                  bmp->SetPen(255,255,255);  
                                  bmp->Line(0,0,100,200);  
                                  
                                  AutoAlloc<GeClipMap> gcm;  
                                  if(!gcm) return FALSE;  
                                  gcm->Init(bmp);                       //Initialise the clip map using the BaseBitmap above so we can save it later on  
                                  gcm->BeginDraw();  
                                  gcm->SetColor(255, 0, 0);             //Sets the color of the text to red  
                                  gcm->FillRect(0,0,100,100);  
                                  gcm->EndDraw();  
                                  
                                  Filename newfn = GeGetC4DPath(C4D_PATH_DESKTOP)+"myimagenew.jpg"; //Create a path to save our new image  
                                  bmp->Save(Filename(newfn),FILTER_JPG,NULL,SAVEBIT_0);             //Save the new image
                                

                                The result is a copy of the source image. With a rectangle drawn with some weird missing strips. And the wrong color(green)
                                But at least I'm getting  something as a result.
                                I'm slowly getting there...But I'm doing a lot of fumbling around in the dark. 😂

                                -ScottA

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 30/04/2012 at 00:09, xxxxxxxx wrote:

                                  Originally posted by xxxxxxxx

                                  The result is a copy of the source image. With a rectangle drawn with some weird missing strips. And the wrong color(green)
                                  But at least I'm getting   something  as a result.
                                  I'm slowly getting there...But I'm doing a lot of fumbling around in the dark. !LOL[URL-REMOVED]

                                  Yes because after drawing to the clipmap you need to get the modified bitmap with GetBitmap() (as said Steve above). The source bitmap isn't updated automatically.

                                    
                                    AutoAlloc<GeClipMap> gcm;  
                                    if(!gcm) return FALSE;  
                                    gcm->Init(bmp);                       //Initialise the clip map using the BaseBitmap above so we can save it later on  
                                    gcm->BeginDraw();  
                                    gcm->SetColor(255, 0, 0);             //Sets the color of the text to red  
                                    gcm->FillRect(0,0,100,100);  
                                    gcm->EndDraw();
                                    
                                      **BaseBitmap *clipBmp** _ **  = gcm->GetBitmap()    //Get modified bitmap from clipmap**_  
                                    
                                    Filename newfn = GeGetC4DPath(C4D_PATH_DESKTOP)+"myimagenew.jpg"; //Create a path to save our new image  
                                       clipBmp->Save(Filename(newfn),FILTER_JPG,NULL,SAVEBIT_0);             //Save the new image
                                  

                                  EDIT: Fixed code.


                                  [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 30/04/2012 at 08:26, xxxxxxxx wrote:

                                    It won't let me do this: bmp = gcm- >GetBitmap(); //error: cannot access private member  AutoAlloc()

                                    -ScottA

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                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 30/04/2012 at 08:40, xxxxxxxx wrote:

                                      Originally posted by xxxxxxxx

                                      It won't let me do this: bmp = gcm- >GetBitmap(); //error: cannot access private member  AutoAlloc()

                                      Sorry, this is because bmp was already allocated with AutoAlloc(). We have to declare a new BaseBitmap variable to hold the modified bitmap:

                                      BaseBitmap *clipBmp = gcm->GetBitmap();
                                      
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                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 30/04/2012 at 09:16, xxxxxxxx wrote:

                                        Sorry about that. I should have mentioned that I already tried assigning it to a new BaseBitmap variable like that.

                                        The code you posted still produces a rectangle full of lines. And not the correct color for the FillRect().
                                        An interesting thing to note is I got this same type of bad result when using SetPixelCnt() with the wrong buffer settings.

                                        -ScottA

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                                        • H
                                          Helper
                                          last edited by

                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 30/04/2012 at 09:34, xxxxxxxx wrote:

                                          Here is the code that works for me:

                                          Filename fn = GeGetC4DPath(C4D_PATH_DESKTOP)+"myimage.jpg"; //Get the path to an image
                                            
                                          AutoAlloc<GeClipMap> gcm;        //Create an instance of the GeClipMap class
                                          gcm->Init(fn,0,0);               //Initialise it using the image in our path
                                            
                                          gcm->BeginDraw();
                                              gcm->SetColor(255L,255L,255L);      //Set the color to white
                                              gcm->FillRect(50L,50L,100L,100L);   //Create a filled rectangle area
                                          gcm->EndDraw();
                                            
                                          ShowBitmap(gcm->GetBitmap());           //Show the drawn bitmap
                                          
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                                          • H
                                            Helper
                                            last edited by

                                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                            On 30/04/2012 at 10:05, xxxxxxxx wrote:

                                            Now you've got it. 👍

                                            Here's my little addition to it that will also save the image as well as show it in the picture viewer:

                                                Filename fn = GeGetC4DPath(C4D_PATH_DESKTOP)+"myimage.jpg"; //Get the path to an image  
                                              AutoAlloc<GeClipMap> gcm;           //Create an instance of the GeClipMap class  
                                              gcm->Init(fn,0,0);                  //Initialise it using the image in our path  
                                              
                                              gcm->BeginDraw();  
                                              gcm->SetColor(255L,255L,255L);      //Set the color to white  
                                              gcm->FillRect(50L,50L,100L,100L);   //Create a filled rectangle area  
                                              gcm->EndDraw();  
                                              
                                              ShowBitmap(gcm->GetBitmap());       //Show the drawn bitmap in the picture viewer  
                                              
                                              BaseBitmap *clipBmp = gcm->GetBitmap();                         //Get the modified bitmap from GeClipMap  
                                              Filename newfn = GeGetC4DPath(C4D_PATH_DESKTOP)+"newimage.jpg"; //Create a path to save our new image  
                                              clipBmp->Save(Filename(newfn),FILTER_JPG,NULL,SAVEBIT_0);       //Save the new image
                                            

                                            Please don't kill me. 😉
                                            But could you possibly show me how to write the PolyLine code?
                                            It requires a GE_POINT2D struct pointer. And I can't figure out how to write that part.

                                            -ScottA

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