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    whats stopping render

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/03/2012 at 04:04, xxxxxxxx wrote:

      Put this in a generator
      turn off cache

      drop in poly object

      results in spline

      but you then can't render in viewport?

      import c4d
      from c4d import utils 
      def main() :
          output = None
          obj = op.GetDown()
          if not obj: return None
             
          if obj:
              if not obj.CheckType(c4d.Opolygon) : return None
              if obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] != 1:   
                  obj.Edit()   
                  doc.SetMode(c4d.Medges) 
              source = obj.GetClone()
              obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1
              obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1
              utils.SendModelingCommand(c4d.MCOMMAND_SELECTALL, list = [obj], mode = c4d.MODELINGCOMMANDMODE_EDGESELECTION, bc = c4d.BaseContainer(), doc = doc)
        
              if c4d.utils.SendModelingCommand(c4d.MCOMMAND_EDGE_TO_SPLINE, [source]) :
                  output = source.GetDown().GetClone()
                  source.DelBit(c4d.BIT_AOBJ)
          return output
      
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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/03/2012 at 14:42, xxxxxxxx wrote:

        I'm pretty sure that you have to manually check for Dirty in your code if you turn of the cache option like that.
        Otherwise the generator keeps running in an infinite loop and prevents it from rendering.

        Here's a different approach to making the child of a generator a spline object:

        import c4d  
        from c4d import utils  
           
        def main() :  
            
          sweep = None    #Error handling if no object is a child of the generator      
            
          obj = op.GetDown()  
          
          if obj is not None and obj.CheckType(c4d.Opolygon) :  
              obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1  
              obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1  
              source = obj.GetClone()  
              utils.SendModelingCommand(c4d.MCOMMAND_SELECTALL, list = [obj], mode = c4d.MODELINGCOMMANDMODE_EDGESELECTION, bc = c4d.BaseContainer(), doc = doc)  
          
              if c4d.utils.SendModelingCommand(c4d.MCOMMAND_EDGE_TO_SPLINE, [source]) :  
                  spline = source.GetDown().GetClone() #Return a clone of the selected splines  
          
              circle = c4d.BaseObject(c4d.Osplinecircle) #Create the sweep profile object  
              circle[c4d.PRIM_CIRCLE_RADIUS] = 2  
             
              sweep = c4d.BaseObject(c4d.Osweep) #Create a sweepNURBS object  
              spline.InsertUnder(sweep)          #Put the source object under the sweep object  
              circle.InsertUnder(sweep)          #Put the circle object under the sweep object  
          
          return sweep
        

        -ScottA

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/03/2012 at 03:55, xxxxxxxx wrote:

          Thanks Scott - as ever, appreciate the input.

          Really want just the spline.

          Can't see any way to get dirty data - no explanation of generate cache
          Wish there were more info an the generator, its limitations, how to's etc

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