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    Looking for somebody to compile for Mac

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/01/2012 at 04:38, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R13 
      Platform:    Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hi,
      I'm currently in the process of writing some plugins. Two of them have reached quite a useable state. I'm planning to release these free and open source on Google code in the next few days.
      As I have no access to a Mac nor a Mac development environment, I'd like to ask, if somebody would be willling to compile (and perhaps test) these for Mac? Somebody with a bit experience would surely help, as I won't be able to provide any knowledge on how to compile a plugin via xcode.
      Best regards,
      Andreas

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/01/2012 at 05:39, xxxxxxxx wrote:

        I can do MacOS builds for R11/12/13 in Xcode 3.2.6 and can test in any of those versions.  Pass me the source and res (and whatever else is necessary to test the plugins).  If you are using any special libraries or STL, please let me know so that I can set up the project properly.

        I will Message you with my email address anon.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/01/2012 at 08:00, xxxxxxxx wrote:

          Hi Robert,
          thanks a lot for the offer. I'm currently localizing and after that, I'll hopefully get an archive out to you later this evening.
          Regards,
          Andreas

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