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    R13 replacement for SplineData::SetRound()?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/10/2011 at 18:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R13 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      Is there a replacement function in R13 for SplineData::SetRound()?

      Adios,
      Cactus Dan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/10/2011 at 04:30, xxxxxxxx wrote:

        Unfortunatly not since the new spline GUI doesn't support spline tensions. To make the most out of the new spline GUI you need an understanding of Beziér splines and how their tangents are calculated.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/10/2011 at 06:01, xxxxxxxx wrote:

          Howdy,

          Well my code initializes the spline to be a cubic spline and sets a default tension of 0.0.

          So, will the code in R13 create the same type of spline initialization without that function, so I could simply do this:

          #if API_VERSION < 13000
          spd->SetRound(0.0);
          #endif
          

          Adios,
          Cactus Dan

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 19/10/2011 at 02:11, xxxxxxxx wrote:

            The cubic splines in R13 seem to be like R12 cubic splines with 100% tension.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 19/10/2011 at 07:14, xxxxxxxx wrote:

              Howdy,

              Well, crap! That's no good. I need a cubic spline with 0% tension. 😠

              I'm not using the spline as an attribute. I'm just using the SplineData in code to do some calculations.

              Is there an alternative?

              Adios,
              Cactus Dan

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 19/10/2011 at 07:32, xxxxxxxx wrote:

                You could use a SplineObject. B-Splines will behave similar to 0% tension cubic splines. There are some small differences though.

                cheers,
                Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 19/10/2011 at 07:37, xxxxxxxx wrote:

                  Howdy,

                  Yeah, I thought of that after I posted. 😊

                  Thanks.

                  Adios,
                  Cactus Dan

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