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    Tag plugin & attribute manager in COFFEE

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/07/2011 at 14:09, xxxxxxxx wrote:

      Sorry, descriptions are not supported by COFFEE plugins.

      cheers,
      Matthias

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/07/2011 at 15:39, xxxxxxxx wrote:

        Ok, I guess I'll move to Python then. Thanks 🙂
        Any idea about my second question?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/07/2011 at 17:24, xxxxxxxx wrote:

          For your second question, just use a link field. Check the docs for the LINK description element.

          cheers,
          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 23/07/2011 at 06:34, xxxxxxxx wrote:

            Thanks 🙂
            I found the description docs and wrote my files but now I get two errors when I create my tag, that I can't figure out how to fix. If anyone could help it would be cool...

            1- Dialog Resource is corrupted (filename does not match dialog id)
            ...but it does:

            CONTAINER Tdnode
            {
              NAME Tdnode;

            And the files are called:
            - res/description/Tdnode.res
            - res/description/Tdnode.h
            - res/strings_us/description/Tdnode.str

            2- Error reading resource file 'C:\Program Files\MAXON\CINEMA 4D R12\plugins\dagonbatch\res\description dnode.h'     Line 6
            And here's my Tdnode.h file:

            01|   #ifndef _Tdnode_H_
            02|   #define _Tdnode_H_
            03|  
            04|   enum
            05|   {
            06|    DGN_NODE_NAME = 1001;
            07|     DGN_NODE_CAMERA = 1002;
            08|   };
            09|  
            10|   #endif

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 23/07/2011 at 06:58, xxxxxxxx wrote:

              Enums are seperated by commas not by semicolons. Like this:

                
              #ifndef _Tdnode_H_  
              #define _Tdnode_H_  
                
              enum  
              {  
                DGN_NODE_NAME = 1001,  
                DGN_NODE_CAMERA = 1002  
              };  
                
              #endif  
              

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 23/07/2011 at 07:26, xxxxxxxx wrote:

                Oops indeed.

                I'm still getting the other error though.
                And a new one in the res file on line 6:

                01| CONTAINER Tdnode
                02| {
                03|  NAME Tdnode;
                04| 
                05|  GROUP ID_NODEPROPERTIES
                06|  {
                07|    EDITTEXT DGN_NODE_NAME { ANIM OFF; }
                08|    LINK DGN_NODE_CAMERA { ANIM OFF; ACCEPT { Ocamera; } }
                09|  }
                10|}

                I don't see what's wrong here as line #6 only contains a { ...

                Thanks for the fast reply.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 23/07/2011 at 07:58, xxxxxxxx wrote:

                  You may want to check out Description Editor.

                  I can't spot the error here. Can you provide the full source ?

                  Cheers,
                  niklas

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 23/07/2011 at 08:07, xxxxxxxx wrote:

                    It looks like you are mixing things up. If your plugin is in COFFEE, it MUST use a dialog, not a description (the format is different). If you're using Python or C++ you can use either dialogs or descriptions.

                    But you can't load a description resource into a dialog or a dialog resource into a description. What you've written is a description resource (they all start with CONTAINER) rather than a dialog (which all start with DIALOG). What are you loading the resource into?

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 23/07/2011 at 09:14, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      What are you loading the resource into?

                      I'm using Python now, and it's a description I want.

                      Originally posted by xxxxxxxx

                      You may want to check out Description Editor.

                      I can't spot the error here. Can you provide the full source ?

                      Cheers,
                      niklas

                      I re-created my description using this editor and I'm still getting the "Dialog Resource is corrupted" error.

                      I'm also getting those:

                      - Symbol 'Node' not found, File 'C:\Program Files\MAXON\CINEMA 4D R12\plugins\dagonbatch3\res\description dnode.res', Line 3 Fixed

                      - Error reading resource, file 'C:\Program Files\MAXON\CINEMA 4D R12\plugins\dagonbatch3\res\description dnode.res', Line 9 Fixed, replaced EDITTEXT by STRING

                      Here's the code generated by editor:

                      /res/description/Tdnode.res

                      CONTAINER Tdnode {  
                          
                        NAME Tdnode;  
                        INCLUDE Tbase;  
                          
                        GROUP ID_NODEPROPERTIES {  
                            COLUMNS 1;  
                            DEFAULT 1;  
                            STRING DGN_NODE_NAME { ANIM OFF; }  
                            LINK DGN_NODE_CAMERA { ANIM OFF; ACCEPT { Ocamera; } }  
                        }  
                      }
                      

                      /res/description/Tdnode.h

                      #ifndef _TDNODE_H_  
                      #define _TDNODE_H_  
                        
                      enum {  
                        Tdnode = 10000,  
                        ID_NODEPROPERTIES,  
                        DGN_NODE_NAME,  
                        DGN_NODE_CAMERA,  
                      };  
                      #endif
                      

                      /res/strings_us/description/Tdnode.str

                      STRINGTABLE Tdnode {  
                        Tdnode "Dagon Node Properties";  
                        ID_NODEPROPERTIES "Node";  
                        DGN_NODE_NAME "Node name";  
                        DGN_NODE_CAMERA "Camera";  
                      }
                      

                      /res/c4d_symbols.h

                      enum  
                      {  
                        // End of symbol definition  
                        _DUMMY_ELEMENT_  
                      };
                      

                      I didn't write any code for my plugin yet, I'm just trying to make the tag work:
                      /DagonNodeData.pyp

                      import os  
                      import c4d  
                      from c4d import plugins, bitmaps  
                        
                      PLUGIN_ID = 1234   # Testing  
                        
                      class DagonNodeData(plugins.TagData) :  
                        """Dagon Node Tag"""  
                        
                        
                        
                      if __name__ == "__main__":  
                        path, fn = os.path.split(__file__)  
                        bmp = bitmaps.BaseBitmap()  
                        bmp.InitWith(os.path.join(path, "res", "DGN_NODE_TAG.tif"))  
                        plugins.RegisterTagPlugin(id=PLUGIN_ID, str="Dagon Node",  
                                                    g=DagonNodeData,  
                                                    description="Tdnode.res",  
                                                    icon=bmp,  
                                                    info=c4d.TAG_VISIBLE)
                      
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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 23/07/2011 at 09:23, xxxxxxxx wrote:

                        The editor does not yet take care of that you use the right names for the elements.

                        CONTAINER Tdnode {  
                            
                            
                                  
                              NAME Tdnode;  // instead of _NAME Node;_  
                               INCLUDE Tbase;  
                                
                              GROUP ID_NODEPROPERTIES {  
                                  COLUMNS 1;  
                                  DEFAULT 1;  
                                  STRING DGN_NODE_NAME { ANIM OFF; }  // _EDITTEXT_ is not available in descriptions  
                                   LINK DGN_NODE_CAMERA { ANIM OFF; ACCEPT { Ocamera; } }  
                              }  
                            }
                        
                        And when registering, you don't add an .res to the description name.  
                        
                          
                              plugins.RegisterTagPlugin(id=PLUGIN_ID, str="Dagon Node",  
                                                          g=DagonNodeData,  
                                                          description="Tdnode",  # instead of _"Tdnode.res"_  
                                                           icon=bmp,  
                                                          info=c4d.TAG_VISIBLE)
                        
                        Cheers,  
                        Niklas  
                        
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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 23/07/2011 at 09:38, xxxxxxxx wrote:

                          That fixed the problem 😄
                          Thanks a lot, fellow Nux 🙂

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