Tag plugin & attribute manager in COFFEE
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2011 at 14:09, xxxxxxxx wrote:
Sorry, descriptions are not supported by COFFEE plugins.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2011 at 15:39, xxxxxxxx wrote:
Ok, I guess I'll move to Python then. Thanks
Any idea about my second question? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2011 at 17:24, xxxxxxxx wrote:
For your second question, just use a link field. Check the docs for the LINK description element.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 06:34, xxxxxxxx wrote:
Thanks
I found the description docs and wrote my files but now I get two errors when I create my tag, that I can't figure out how to fix. If anyone could help it would be cool...1- Dialog Resource is corrupted (filename does not match dialog id)
...but it does:CONTAINER Tdnode
{
NAME Tdnode;And the files are called:
- res/description/Tdnode.res
- res/description/Tdnode.h
- res/strings_us/description/Tdnode.str2- Error reading resource file 'C:\Program Files\MAXON\CINEMA 4D R12\plugins\dagonbatch\res\description dnode.h' Line 6
And here's my Tdnode.h file:01| #ifndef _Tdnode_H_
02| #define _Tdnode_H_
03|
04| enum
05| {
06| DGN_NODE_NAME = 1001;
07| DGN_NODE_CAMERA = 1002;
08| };
09|
10| #endif -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 06:58, xxxxxxxx wrote:
Enums are seperated by commas not by semicolons. Like this:
#ifndef _Tdnode_H_ #define _Tdnode_H_ enum { DGN_NODE_NAME = 1001, DGN_NODE_CAMERA = 1002 }; #endif
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 07:26, xxxxxxxx wrote:
Oops indeed.
I'm still getting the other error though.
And a new one in the res file on line 6:01| CONTAINER Tdnode
02| {
03| NAME Tdnode;
04|
05| GROUP ID_NODEPROPERTIES
06| {
07| EDITTEXT DGN_NODE_NAME { ANIM OFF; }
08| LINK DGN_NODE_CAMERA { ANIM OFF; ACCEPT { Ocamera; } }
09| }
10|}I don't see what's wrong here as line #6 only contains a { ...
Thanks for the fast reply.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 07:58, xxxxxxxx wrote:
You may want to check out Description Editor.
I can't spot the error here. Can you provide the full source ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 08:07, xxxxxxxx wrote:
It looks like you are mixing things up. If your plugin is in COFFEE, it MUST use a dialog, not a description (the format is different). If you're using Python or C++ you can use either dialogs or descriptions.
But you can't load a description resource into a dialog or a dialog resource into a description. What you've written is a description resource (they all start with CONTAINER) rather than a dialog (which all start with DIALOG). What are you loading the resource into?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 09:14, xxxxxxxx wrote:
Originally posted by xxxxxxxx
What are you loading the resource into?
I'm using Python now, and it's a description I want.
Originally posted by xxxxxxxx
You may want to check out Description Editor.
I can't spot the error here. Can you provide the full source ?
I re-created my description using this editor and I'm still getting the "Dialog Resource is corrupted" error.
I'm also getting those:
- Symbol 'Node' not found, File 'C:\Program Files\MAXON\CINEMA 4D R12\plugins\dagonbatch3\res\description dnode.res', Line 3Fixed-
Error reading resource, file 'C:\Program Files\MAXON\CINEMA 4D R12\plugins\dagonbatch3\res\description dnode.res', Line 9Fixed, replaced EDITTEXT by STRINGHere's the code generated by editor:
/res/description/Tdnode.res
CONTAINER Tdnode { NAME Tdnode; INCLUDE Tbase; GROUP ID_NODEPROPERTIES { COLUMNS 1; DEFAULT 1; STRING DGN_NODE_NAME { ANIM OFF; } LINK DGN_NODE_CAMERA { ANIM OFF; ACCEPT { Ocamera; } } } }
/res/description/Tdnode.h
#ifndef _TDNODE_H_ #define _TDNODE_H_ enum { Tdnode = 10000, ID_NODEPROPERTIES, DGN_NODE_NAME, DGN_NODE_CAMERA, }; #endif
/res/strings_us/description/Tdnode.str
STRINGTABLE Tdnode { Tdnode "Dagon Node Properties"; ID_NODEPROPERTIES "Node"; DGN_NODE_NAME "Node name"; DGN_NODE_CAMERA "Camera"; }
/res/c4d_symbols.h
enum { // End of symbol definition _DUMMY_ELEMENT_ };
I didn't write any code for my plugin yet, I'm just trying to make the tag work:
/DagonNodeData.pypimport os import c4d from c4d import plugins, bitmaps PLUGIN_ID = 1234 # Testing class DagonNodeData(plugins.TagData) : """Dagon Node Tag""" if __name__ == "__main__": path, fn = os.path.split(__file__) bmp = bitmaps.BaseBitmap() bmp.InitWith(os.path.join(path, "res", "DGN_NODE_TAG.tif")) plugins.RegisterTagPlugin(id=PLUGIN_ID, str="Dagon Node", g=DagonNodeData, description="Tdnode.res", icon=bmp, info=c4d.TAG_VISIBLE)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 09:23, xxxxxxxx wrote:
The editor does not yet take care of that you use the right names for the elements.
CONTAINER Tdnode { NAME Tdnode; // instead of _NAME Node;_ INCLUDE Tbase; GROUP ID_NODEPROPERTIES { COLUMNS 1; DEFAULT 1; STRING DGN_NODE_NAME { ANIM OFF; } // _EDITTEXT_ is not available in descriptions LINK DGN_NODE_CAMERA { ANIM OFF; ACCEPT { Ocamera; } } } }
And when registering, you don't add an .res to the description name.
plugins.RegisterTagPlugin(id=PLUGIN_ID, str="Dagon Node", g=DagonNodeData, description="Tdnode", # instead of _"Tdnode.res"_ icon=bmp, info=c4d.TAG_VISIBLE)
Cheers, Niklas
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/07/2011 at 09:38, xxxxxxxx wrote:
That fixed the problem
Thanks a lot, fellow Nux