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    Buttons on Tag Plugins

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/05/2011 at 07:35, xxxxxxxx wrote:

      I think I was just using something simple like: if tag[1006]:gui.MessageDialog("Hello").
      Or something similar to that.
      But when I tried to get that same error happen again today. I can't make it happen.
      When the button code wasn't working in the execute method. I tried a bunch of things, so lord knows what I did to trigger that error.😉

      That's when I stopped messing around and looked up how I executed buttons in tags using C++.
      And when I saw that I was doing it successfully inside of the Message method. I realized that I was probably putting my button code in the wrong place.

      But now I need to figure out how to convert my C++ syntax to python.
      Right now I'm trying this:

      def Message(self, id, data, type ) :  
        
        if not data: return  
        
        id = data[0]['id'][0]  
        
        if id == CLICK_ME:  
      print "Button Pushed"    
          
        return True
      

      But I'm getting the error: "int" object is unsubscriptable. Traceback(most recent call last).
      It looks like Rui and I are having the same problem.

      -ScottA

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/05/2011 at 09:37, xxxxxxxx wrote:

        I was now able to look it up, I used this.

          
        def GetMessageID(data) :  
          try:  
              return data["id"][0].id  
          except:  
              return None
        

        But I don't have the time to test it if its really working, sorry.

        Cheers

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/05/2011 at 10:00, xxxxxxxx wrote:

          Thanks for the help nux.
          But I don't really understand the "try /except" thing very well yet.

          I guess I need to see a very simple working example of a button used on a tag. Because I'm just not getting it.

          -ScottA

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 25/05/2011 at 11:59, xxxxxxxx wrote:

            Well, it's like try and catch. If anything goes wrong, there will be returned None instead an Error is raised.
            I.e. if data is None, it's unsubscriptable. Or the data is different than the data when a button is clicked, that it may raise an error too.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/05/2011 at 12:41, xxxxxxxx wrote:

              I think I'm getting closer

              def Message(self, tag, type, data) :  
                if type<>18: return True  
                button = data[c4d.CLICK_ME][0].id  
                if button == c4d.CLICK_ME: print("Button was Pushed");  
                c4d.EventAdd()  
                   
                return True 
              

              At this point. At least I get a result when I click the button.
              But it returns this error: keyError: 1006   #1006 is the numerical ID for my button so that's working

              -In C++. A description function is used to get the ID of a gizmo.
              -Then that is assigned to a variable.
              -Then that variable is used to point to the gizmo like this:  LONG button = dc->id[0].id;

              I have converted everything to python except for the description function that C++ uses.
              Maybe that's the missing piece to the puzzle?

              -ScottA

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 26/05/2011 at 05:29, xxxxxxxx wrote:

                I just don't understand what your problem is.
                What are you doin with type != 18 ? And what's not working for you ? The function works as it should. It returns the current ID of the clicked element in the AM.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 27/05/2011 at 13:59, xxxxxxxx wrote:

                  Here is an example of calling a button with python:

                    
                  def GetMessageID(data) : #This custom method is used to get the id of your buttons  
                    if data is None:  
                        return  
                    try:  
                        return data["id"][0].id  
                    except:  
                        return  
                    
                    
                  class myTag(plugins.TagData) : #The tag class  
                    
                   def Init(self, tag) : # Set the default values for the tag's GUI elements  
                    
                    return True  
                    
                    
                          
                   def Message(self, op, type, data) :  
                    doc = op.GetDocument()  
                    id = GetMessageID(data)    #calls to the custom "GetMessageID()" method  
                    if not id: return True     #Error handling  
                      
                    if id == c4d.CLICK_ONE:    #If the button named CLICK_ONE in your .res file is pressed  
                    #Do Something  
                    print "Button1 was Clicked"  
                      
                    if id == c4d.CLICK_TWO:    #If the button named CLICK_TWO in your .res file is pressed  
                    #Do Something  
                    print "Button2 was Clicked"      
                      
                    return True  
                    
                    
                    
                    
                   def Execute(self, tag, doc, op, bt, priority, flags) :  
                      
                  #Put your code stuff in here  
                          
                    return 0 
                  

                  Thanks for the help Niklas. 🍺

                  -ScottA

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 27/05/2011 at 14:23, xxxxxxxx wrote:

                    Np 🙂
                    Did you see the example I've posted in Rui's thread ?

                    Btw, why do you use 1-space indentation ? The Python standart is 4 spaces.

                    Cheers,
                    Niklas

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/05/2011 at 17:19, xxxxxxxx wrote:

                      Yes. I saw it.
                      It helped me figure out what I was doing wrong.

                      I use single spacing because I hate python's indentation rules.
                      Actually. I more than hate it. But the word I really feel about it I can't say here or I'll get banned.😉
                      It's a lot easier for me to keep track of the indentation if I stay as close to the left margin as I can.
                      Rather than pushing everything four spaces out from the left margin.

                      I know it's bad form. But it helps me keep track of the empty spaces easier.
                      It also cuts down on how much swearing I do at my computer. 😂

                      -ScottA

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 28/05/2011 at 00:55, xxxxxxxx wrote:

                        Haha xD Hm, I actually like it. Because you can also just press Tab once and you've got 4 spaces in most editors. (Can be set in the preferences)
                        And it's a lot more overviewable. 🙂

                        -Niklas

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