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    Debugging TagPlugin

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/04/2011 at 19:00, xxxxxxxx wrote:

      I'm trying to get feed back from my tag plugin, via print or MessageDialog.  C4D is giving me zero feed back and I'm not sure if my code is even executed.

      I'm using R12, any help would be appreciated.

      import c4d
      from c4d import plugins
      from c4d import gui

      PLUGIN_ID = 1234567890

      class AnimationCacheTag(plugins.TagData) :

      def Execute(self, tag, doc, op, bt, priority, flags) :
              '''Run the tag code'''

      time = doc.GetTime()
              fps = doc.GetFps()

      if(fps > 0) :
                  currentFrame = time / fps
                  msg = 'Current frame is: {0}'.foramt(currentFrame)
                  print(msg)
                  c4d.gui.MessageDialog(msg)

      return c4d.EXECUTIONRESULT_OK

      if __name__ == "__main__":
          plugins.RegisterTagPlugin(id=PLUGIN_ID, str="Animation Cache Tag", g=AnimationCacheTag,
                                          description="IDD_CACHEDIALOG", icon=None,
                                          info=c4d.TAG_VISIBLE)

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/04/2011 at 23:59, xxxxxxxx wrote:

        Hello ReptileCoder,

        doc.GetTime() return type is BaseTime.

        Do that instead:

          
        time = doc.GetTime();  
        fps = doc.GetFps()  
        frame = time.GetFrame(fps);  
          
        msg = 'Current Frame is:' +str(time2)  
        print(msg)  
        
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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/04/2011 at 02:25, xxxxxxxx wrote:

          @ReptileCoder: Calling the GUI from a tag thread is not allowed and can lead to crashs. The GUI should only be called from the main thread. There are some minor functions which allow this and they are documentated.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 08/04/2011 at 10:59, xxxxxxxx wrote:

            Thanks Nt2005.  I was able to run the frame code in a Python script and get it working, I appreciate your help.

            s_rath, thank you for the info on the dangers of calling the GUI from a tag.  What I would like to do, is get debug feed back from the tag code.  And currently it appears that the Execute() method of my tag is not getting called.  So I am unsure how tag code works, and the Python documentation is a little light.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 08/04/2011 at 11:18, xxxxxxxx wrote:

              Btw, you should add the TAG_EXPRESSION flag in RegisterTagPlugin.

              info=c4d.TAG_VISIBLE|c4d.TAG_EXPRESSION

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 08/04/2011 at 11:26, xxxxxxxx wrote:

                Adding  |c4d.TAG_ EXPRESSION to the RegisterTagPlugin method did it.  Now my print statements are working.
                Thank you s_rath!

                solution:
                import c4d
                from c4d import plugins

                PLUGIN_ID = 1234567890

                class AnimationCacheTag(plugins.TagData) :

                def Execute(self, tag, doc, op, bt, priority, flags) :
                        '''Run the tag code'''

                fps = doc.GetFps()
                        currentFrame = doc.GetTime().GetFrame(fps)
                        msg = 'Current frame is: {0}'.format(currentFrame)
                        print(msg)

                return c4d.EXECUTIONRESULT_OK

                if __name__ == "__main__":
                    plugins.RegisterTagPlugin(id=PLUGIN_ID, str="Animation Cache Tag", g=AnimationCacheTag,
                                                    description="IDD_CACHEDIALOG", icon=None,
                                                    info=c4d.TAG_VISIBLE |c4d.TAG_EXPRESSION )

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