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    DLG_TYPE

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/03/2011 at 08:54, xxxxxxxx wrote:

      Hiding the menu bar requires some internal tricks which are not suitable for plugins.

      cheers,
      Matthias

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/03/2011 at 11:25, xxxxxxxx wrote:

        sorry for late reply ... thanks ok 🙂
        Franz

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        • H Offline
          Helper
          last edited by

          On 22/04/2013 at 05:04, xxxxxxxx wrote:

          Is there really no equivalent to DLG_NOMENUBAR in the C++ SDK? If not are those internal tricks somehow applicable for us?
          I am trying to create a non-modal dialog for an about-box which should neither be resizable nor have a menu bar.

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          • H Offline
            Helper
            last edited by

            On 22/04/2013 at 05:10, xxxxxxxx wrote:

            Hi Satara,

            have you tried to add

            AddGadget(DLG_NOMENUBAR);
            

            in the constructor of your dialog? This is at least the way it works in Python, didn't yet need to
            use it in C++. This call does not work in CreateLayout().

            Best,
            -Niklas

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            • H Offline
              Helper
              last edited by

              On 22/04/2013 at 06:25, xxxxxxxx wrote:

              Unfortunately DLG_NOMENUBAR is not defined in C++ 😕
              Also I couldn't find AddGadget in the documents. What's that function supposed to do? It also seems not to be available in the SDK.

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              • H Offline
                Helper
                last edited by

                On 22/04/2013 at 06:37, xxxxxxxx wrote:

                Hi Satara,

                I see, I was wrong back then and reused it in my current answer. The correct name of the constant
                is DIALOG_NOMENUBAR. Is it still undefined?

                There is not documentation for the AddGadget method, but it sure is there. As far as I can tell, this
                is called internally from the AddEditText() (and etc.) methods. But it's just a wild guess.

                Best,
                -Niklas

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                • H Offline
                  Helper
                  last edited by

                  On 22/04/2013 at 09:31, xxxxxxxx wrote:

                  Do you have a working example of that working in Python Niklas?
                  The reason I ask is because I've got a couple of old Python example that uses that kind of code. But they don't remove the menu bar in R13.

                  I'm wondering if Maxon has changed the SDK so this code no longer works anymore?

                  -ScottA

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                  • H Offline
                    Helper
                    last edited by

                    On 22/04/2013 at 09:35, xxxxxxxx wrote:

                    Hi Scott,

                    my QuickDocs plugin uses it, the Py-MemoryViewer example in the SDK documentation uses it. Or
                    try this:

                      
                    import os
                    import c4d
                      
                    class Dialog(c4d.gui.GeDialog) :
                      
                        def __init__(self) :
                            super(Dialog, self).__init__()
                            self.AddGadget(c4d.DIALOG_NOMENUBAR, 0)
                      
                        def CreateLayout(self) :
                            self.AddStaticText(0, 0, name="Hello!")
                            return True
                      
                    def main() :
                        dlg = Dialog()
                      
                        # Do NOT !! do this in production. Seriously. Just don't.
                        os._crazy_dialog_identifier_saved_in_os_so_it_persists_  = dlg
                        # Again, DON'T DO IT! You've never seen this line, did you? NO? Great.
                      
                        dlg.Open(c4d.DLG_TYPE_ASYNC)
                      
                    main()
                    

                    -Niklas

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                    • H Offline
                      Helper
                      last edited by

                      On 22/04/2013 at 09:58, xxxxxxxx wrote:

                      Thanks.
                      I think I'm mixing up the terms.
                      I think I confused the "title bar" with the "menu bar".

                      I have this old C++ code that someone posted long ago that's supposed to remove the menu bar:

                      //The constructor  
                      MyDialog::MyDialog(void)  
                      {  
                        C4DOS.Cd->AddGadget(Get(),DIALOG_NOMENUBAR,0,NULL,0,0,0,0,NULL,NULL);   //Removes the menu bar  
                      }
                      

                      Not sure if that helps or not.

                      -ScottA

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                      • H Offline
                        Helper
                        last edited by

                        On 22/04/2013 at 11:53, xxxxxxxx wrote:

                        Thanks a lot to both of you. Got it working now 🙂

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