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    Iterating through children

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/03/2011 at 14:18, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   12 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello,

      I would like to Iterate through the children of a particular object in the OM.  Let's call this object BOB.  So I would like to check first to see if BOB has any children.. So I do this with

        
       if(BOB->GetDown()){  
        
        
      //Do Something  
      }  
      

      Now inside of that If statement I would like to iterate through all of the children that BOB has to see if any of his children have a particular name..

      so in my head it looks like this..

        
       if(BOB->GetDown()){  
        
      for(BOB->GetDown() ; BOB->GetLast() ; BOB->GetDown->GetNext()){  
        
      GePrint(op->GetName());  
        
      }  
        
      }  
      

      So I have an idea of how it should be done but I am a little fuzzy on all the details.    Could someone drop me a sample code of how I should do it?

      Thanks so much..

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/03/2011 at 14:42, xxxxxxxx wrote:

        I think I figured it out...   This is what I am doing now..  Please let me know if there is a better way.

          
          
        if (objectToOrbit->GetDown()){  
                
              BaseObject *obj = objectToOrbit->GetDown();  
              while(obj)  
              {  
                  if(obj->GetName() == "Orbit Path"){  
                      GePrint("FOUND THE MONKEY");  
                  }  
                  obj = obj->GetNext();  
              }  
          }  
          
        
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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/03/2011 at 15:00, xxxxxxxx wrote:

          Hehe, why did you first call "GetLast()" ? ^^
          If you use GetNext() after GetLast() there will be none. 😉

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 06/03/2011 at 15:03, xxxxxxxx wrote:

            I think the method in the second post will work fine, it's the method I use (for what that's worth!!). The only problem is if your child objects themselves have children and you need to check those. You need a recursive function if that's the case, but for a single level of child objects this looks fine.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 07/03/2011 at 01:05, xxxxxxxx wrote:

              To iterate through the complete hierarchy of a document do something like this.

                
              void WalkTheHierarchy(BaseObject *op)  
              {  
                 while(op)  
                {  
                    StatusSetSpin();  
                    // do something with op....  
                    GePrint(op->GetName());  
                
                    WalkTheHierarchy(op->GetDown());  
                
                    op = op->GetNext();  
                }  
              }  
                
              ...  
                
              WalkTheHierarchy(doc->GetFirstObject());  
              

              You could have found this information in the forum btw, please use the forum search.

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 07/03/2011 at 05:25, xxxxxxxx wrote:

                While "WalkTheHierarchy(op->GetDown())" is just fine, you can increase performance and avoid pushing onto/popping off a bunch of stack stuff by doing a quick check first:

                ...
                if (op->GetDown()) WalkTheHierarchy(op->GetDown());
                ...

                This adds a conditional and a duplicate call but it means that you stay within this iteration of the recursion without needless recursion stacking.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 10/03/2011 at 09:55, xxxxxxxx wrote:

                  Thanks Guys!

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