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    Including resource files ?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/12/2010 at 09:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

      ---------
      Hi all,

      I want to create a Dialog with ResEdit for R11.5. But Nowhere it is described understandable how to include it into the main Plugin. The SDK does not show any examples.
      I know there is a function "LoadDialogResource". But how do I use it ? Any tutorials out there ? Couldn't find any..
      And how to make the Plugin know what's filled in Textfield or when a Button is pressed ?

      Thanks in advance, nux

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/12/2010 at 15:36, xxxxxxxx wrote:

        Hello Nux,,

        You shouldn't include *.res files, because Cinema do it automatic, in addition you don´t need ResEdit, all you need is just a simple text editor.

        In the cinema4dsdk folder are some plugins that show how it works. Also have a look in the SDK for Directory structure.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/12/2010 at 02:52, xxxxxxxx wrote:

          I'll try to add a new tut on my site about this over the holiday period. Been meaning to do it for a while 🙂

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/12/2010 at 03:20, xxxxxxxx wrote:

            Oh damn sorry i marked C++ O_O
            I meant COFFEE Confused

            @NT2005:
            In C++ there is no need to do ? In Coffeyou must include them with "LoadDialogResource".

            @spedler:
            For COFFEE, i hope 🙂
            ?

            lg nux

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/12/2010 at 03:31, xxxxxxxx wrote:

              Please read the "Dialogs" chapter in the COFFEE documentation. It contains several chapters about dialog layout, directory structure and links to the necessary classes. It also includes the "Calculator tutorial", a tutorial that shows how to create a complete plugin with a dialog.

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 22/12/2010 at 04:25, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                Oh damn sorry i marked C++ O_OI meant COFFEE Confused@NT2005:In C++ there is no need to do ? In Coffeyou must include them with "LoadDialogResource".@spedler:For COFFEE, i hope :)?lg nux

                Ah no, sorry - not COFFEE, C++. But in any case Matthias has pointed you to the COFFEE tutorial. If you need to know more about COFFEE, I'd strongly recommend ruimac's COFFEE Book - on rui's site at http://www.ruimac.com/coffee_book/

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 22/12/2010 at 10:44, xxxxxxxx wrote:

                  But there are no examples about the way i use the included resource file in the sdk.
                  Plus there is for example no entry for the "HTML Viewer" of the ResEditor ?
                  How do I set up what it has too show ? Confused

                  @spedler:
                  I think I'm gonna buy this 🙂

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