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    Icon rendern Skript-Manager

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/12/2010 at 08:42, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   12.032 
      Platform:    Mac  ;  
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      if i start the following simple script for example:

      CallCommand(5102); // Lichtobject()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=6300000;
      object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=6100000;
      object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=0;
      object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=1000000;
      object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=100;
      object()#ID_BASEOBJECT_REL_POSITION:VECTOR_Y=100;CallCommand(5160); // Kugel
      object()#PRIM_SPHERE_RAD=50;
      object()#PRIM_SPHERE_SUB=12;
      CallCommand(12236); // Grundobjekt konvertieren
      CallCommand(14039); // Optimieren...
      CallCommand(13015); // Neues Material

      and assign the new material to the sphere nad try to render a scene-icon from wothin the script-manager, there is nosthing assigned to the script. the icon will be empty. this happens even with other scenes loaded. there will never be a rendered icon be assigned to the script?
      i'm not quite sure if i do something wrong, as i'm not familiar with coffee, but maybe someone could help.

      thanxs

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