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    BodyPaint UV Projections

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/11/2010 at 20:26, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10-R11 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      In R11.5 and R12 there seem to be direct means to call BodyPaint 3D commands so as to simulate some of its functionality - which may allow me to do the Cylinder projection.  In older versions, no such access exists directly.  My question is: is performing the UV Mapping->Projection->Cylinder possible in all of these versions and how would it be done in each (as they differ)?  This is very critical to the final phase of my next commercial release and expedience plus decisiveness would be appreciated.

      Thanks much!!!

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/11/2010 at 07:46, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        My question is: is performing the UV Mapping->Projection->Cylinder possible in all of these versions and how would it be done in each (as they differ)?

        Do you mean programatically or how it is done in BodyPaint 3D?

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/11/2010 at 13:17, xxxxxxxx wrote:

          I mean, how would I set up and call the Cylinder projection to be applied to a polygon selection from my plugin.

          Thanks!

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