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    "Oskin" object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/11/2010 at 11:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Can someone explain the technical/programming purpose/usage of the "Oskin" object?
      For either the C++ SDK or Melange?
      What is the correct way to set it up?
      As far as I can tell, it is a dummy object with no functions.  It doesn't seem to be a container of anything,
      be a pointer to anything, or have anything else point to it.
      And the docs don't help much either, in terms of programming.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/11/2010 at 07:28, xxxxxxxx wrote:

        The purpose of the Oskin object is to deform its parent based on the joint list of the parent's weight tag.

        cheers,
        Matthias

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