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    Melange writing example?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/10/2010 at 12:26, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Is there a writing example of using the Melange library?  There are some bits and pieces in the commandline example,
      but it's not enough.  I'm looking for an complete example that fills empty document and writes it out? 
      Preferably, an example that uses joints.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/11/2010 at 02:27, xxxxxxxx wrote:

        the commandline example includes a complete example how to create and export a scene with melange sdk. the LoadSaveC4DScene() has a part of source code where where CreateSceneToC4D() is used. comment in the part after "// ... or save new created scene" of the example code (and comment out the part before where BaseDocument::CopyTo() is used intstead).

        the function CreateSceneToC4D() calls the functions:
        BuildMaterialToC4D()
        BuildLayerToC4D()
        BuildObjectsToC4D() -> CreateObjectToC4D

        CreateObjectToC4D() shows the creation of polygon, null, camera, light and a few other objects. the creation of joints is not included yet.

        here's a short example how to add a skin object, 2 joint objects and the weight tag to a document:

        BaseDocument *newDoc = BaseDocument::Alloc();
                  if (!newDoc)
                       return FALSE;

        // create and add polygon object here
                  BaseObject *mObj = BaseObject::Alloc(Opolygon);
                  // add points and polygons...
                  // ...

        BaseTag *wTag = NULL;
                  if (mObj)
                       wTag = mObj->MakeTag(Tweights);

        // add skin object
                  BaseObject *sObj = BaseObject::Alloc(Oskin);
                  if (sObj)
                       sObj->InsertUnder(mObj);

        // add null object
                  BaseObject *nObj = BaseObject::Alloc(Onull);
                  if (nObj)
                  {
                       newDoc->InsertObject(nObj, NULL);
                       nObj->SetName("Root");
                       nObj->SetRelPos( Vector(0.0,-400.0,0.0) );
                  }

        // add 2 joint objects
                  BaseObject *jObj1 = BaseObject::Alloc(Ojoint);
                  if (jObj1)
                  {
                       jObj1->InsertUnder(nObj);
                       jObj1->SetName("Joint.1");
                       jObj1->SetRelPos( Vector(0.0,0.0,0.0) );
                  }

        BaseObject* jObj2 = BaseObject::Alloc(Ojoint);
                  if (jObj2)
                  {
                       jObj2->InsertUnder(jObj1);
                       jObj2->SetName("Joint.2");
                       jObj2->SetRelPos( Vector(0.0,450.0,0.0) );
                  }

        if (wTag && jObj1 && jObj2)
                  {
                       ((WeightTagData* )wTag->GetNodeData())->AddJoint(jObj1);
                       ((WeightTagData* )wTag->GetNodeData())->AddJoint(jObj2);
                  }

        // save the document and free the objects
                  // ...

        jens

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/11/2010 at 15:06, xxxxxxxx wrote:

          Thanks!

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