Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Tangent Vectors [SOLVED]

    SDK Help
    0
    3
    550
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/10/2010 at 23:43, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R11.532 
      Platform:      Mac OSX  ; 
      Language(s) :       PYTHON  ;

      ---------
      Hi guys!
      I'm new to the SDK and have a short question.
      Is it possible to access tangent and binormal vectors from a
      C++ or Py4D plugin?

      I can check if the normal channel of an attached material
      is true or false and I can access vertices, normals, texture coordiantes
      and indexes of an polygon, but I didn't found a way to
      access tangent vectors.

      I'm currently writing an specialized exporter plugin and it
      would be really nice to export tangent and binormal, or
      at least tangent vectors.

      Does anyone know how to access them?

      Thanks in advance,
      nkei666

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/10/2010 at 02:00, xxxxxxxx wrote:

        Do you need them in a material? If so you can use VolumeData::GetDUDV(). In case a VolumData is not avaible you have to calculate them on your own.

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/10/2010 at 06:02, xxxxxxxx wrote:

          Thanks for the answer. I guess I need to compute them on my own.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post