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    GetVirtualObjects

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/09/2010 at 16:03, xxxxxxxx wrote:

      Yes, touching the scene within GetVirtualObjects is not allowed. But InsertUnder on the virtual objects is for sure safe.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/09/2010 at 16:04, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        But when he creates a new object in the scene, he wants automatically move this under a selected object. So Philip's idea, to use a command plugin and hide the object plugin, is the best to achieve this.

        yes of course it is. My understanding however is that he creates the object from within GVO not from the plugin menu. Or did I misunderstood his initial post?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/09/2010 at 16:05, xxxxxxxx wrote:

          LOL..  you're right..  that's not what he was doing....  I didn't read it correctly.  My bad.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 23/09/2010 at 16:06, xxxxxxxx wrote:

            Originally posted by xxxxxxxx

            Yes, touching the scene within GetVirtualObjects is not allowed.

            ok, somehow I have the feeling now that we all talked about different things. 🙂

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 23/09/2010 at 16:08, xxxxxxxx wrote:

              Yes, seems so 🙂

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              • H Offline
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                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 23/09/2010 at 16:10, xxxxxxxx wrote:

                This is a good topic because it helps us understand the limitations of GVO.   So from both of your understanding, is adding geomoetry from within GVO changing the scene?

                ~Shawn

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 23/09/2010 at 16:11, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  But InsertUnder on the virtual objects is for sure safe.

                  Yes, that is true of course. Anything in the virtual scene is allowed actually. But if I understood the thread poster correctly, he is saying that he is modifying the "real" scene by inserting an object from within GVO. I guess you talked about the virtual scene. Just a misunderstanding. 🙂

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                  • H Offline
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                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 23/09/2010 at 16:45, xxxxxxxx wrote:

                    GVO returns an object or object hierarchy that virtually 'replaces' the plugin object that does the GVO in the document - internally handled by Cinema 4D, not the programmer.  This returned object is what results when you Make Editable or when the document is being prepared for render (among other processes).  Trying to insert the resulting object of GVO into the real scene is definite a good path to crashing.

                    ETA: But, yes, you can insert it into a 'virtual document' that, say, is needed to perform some operation such as Current State to Object before passing the result to the real document through GVO.

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                    • H Offline
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                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 23/09/2010 at 22:06, xxxxxxxx wrote:

                      hello all,
                      thanks for this many hints. I believe i will using a command plugins as "work around" to move the new object under an selected object. This should be save.

                      regards

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 24/09/2010 at 04:32, xxxxxxxx wrote:

                        But if I understood the thread poster correctly, he is saying that he is modifying the "real" scene by inserting an object from within GVO.

                        Oh, I see, after reading his post again I now got it 🙂

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