Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    External rendering problems with my objectData

    Scheduled Pinned Locked Moved SDK Help
    3 Posts 0 Posters 219 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/09/2010 at 02:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      I am making a pluginObject which make clones of BaseObject created by the user. But my plugin only works in the editor and with the editor rendering, but not in the "picture view" and "Make preview" renderer.
      I do this in the getVirtualObjects method, and it seems that the baseObject I want to clone has two different adresses, one for the editor, and the second for the external rendering, and I only know the first one, and I don't how to get the second one.
      Does anyone know how to do?
      Thanks for your help.
      Best,
      Olivier

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/09/2010 at 03:47, xxxxxxxx wrote:

        Please provide some simplified code otherwise it's difficult to tell what's going wrong.

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/09/2010 at 07:54, xxxxxxxx wrote:

          Thanks for the reply. Below is a simplified code of a plugin that doesn't work like I expected because the rendering in the picture viewer is different than in the editor. More precisely, if the user creates some objects (e.g. primitive objects) and then creates "MyObjectPlugin", then the plugin will display moved clones of the primitive objects in the editor and with the editor renderer, but with the "picture view renderer" the plugin does nothing, in fact we always have "clone == NULL" in this case.

            
          #include "c4d.h"   
          #include<vector>    
          std::vector<BaseObject*> listOfObjects;    
          class MyObjectData : public ObjectData   
          {   
          public:   
            static NodeData *Alloc(){return gNew MyObjectData;}   
            virtual BaseObject *GetVirtualObjects(BaseObject *op, HierarchyHelp *hh)   
            {   
                // Fill the list with the objects created by the user. Do this just one time.   
                if (listOfObjects.size() == 0)   
                {   
                    BaseObject *bo = op->GetDocument()->GetFirstObject();   
                    while (bo)   
                    {   
                        if (bo->GetType() != 1000001) // fill the list with object that are not the pluginObject;   
                            listOfObjects.push_back(bo);   
                        bo = bo->GetNext();   
                    }   
                }       
             
                // create clones of the listed objects, put them in a group, and move the group to differentiate the clones from the originals.   
                BaseObject *nullObject = BaseObject::Alloc(Onull);   
                if (!nullObject)   
                    return NULL;   
                for (int i = 0; i< listOfObjects.size(); i++)   
                {   
                    BaseObject *clone = listOfObjects[i]->GetHierarchyClone(hh,listOfObjects[i],0, NULL, NULL);   
                    if (clone)    
                        clone->InsertUnder(nullObject);   
                }   
                nullObject->SetPos(Vector(300,0,0));    
                return nullObject;   
            }   
          };    
          Bool PluginStart(void){return RegisterObjectPlugin(1000001,"MyObjectPlugin",OBJECT_GENERATOR,MyObjectData::Alloc,String(),0);}   
          void PluginEnd(void){}   
          Bool PluginMessage(LONG id, void *data){return FALSE;}  
          
          1 Reply Last reply Reply Quote 0
          • First post
            Last post