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    R12 DEMO Plugins not register

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/09/2010 at 10:15, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 DEMO 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      When I run GeGetVersionType() on the R12 Demo
      it returns "2" as if it is BodyPaint "VERSION_BODYPAINT").

      In R11 I use

        
      if(GeGetVersionType()&VERSION;_SAVABLEDEMO)   
      {   
      Register(MyPlugin);   
      return;   
      }   
        
      if(GeGetVersionType()&VERSION;_SAVABLEDEMO_ACTIVE)   
      {   
      Register(MyPlugin);   
      return;   
      }   
      

      If these are not true I run my license check.
      But as of now none of the demo modes are recognized,
      and thus my plugin doesn't install in the default unregistered R12 Demo.

      What to look for and what might have changed?

      Cheers
      Lennart

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/09/2010 at 13:20, xxxxxxxx wrote:

        Take a look at the R12 transition pdf, this has seen changes Lennart

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/09/2010 at 14:13, xxxxxxxx wrote:

          Definitely not able simply to take your existing code and build it against the new SDK.  There are numerous changes that will require some rewriting first.  Time to break out the ole' preprocessor directives again... 😠

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/09/2010 at 19:14, xxxxxxxx wrote:

            Originally posted by xxxxxxxx

            Definitely not able simply to take your existing code and build it against the new SDK.  There are numerous changes that will require some rewriting first.  Time to break out the ole' preprocessor directives again... 😠

            And I already have so many since I support every version back to 9.6 😞

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/09/2010 at 19:51, xxxxxxxx wrote:

              Thanks Samir, to tired to see that pdf right away 🙂

              Cheers
              Lennart

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/09/2010 at 03:34, xxxxxxxx wrote:

                yeah, I also missed it right away (and I was just awake!). The link is a bit hidden on top. 🙂

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