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    Busy Mouse Pointer on long GVO operations?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/07/2010 at 17:27, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10-R11 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      My generator object may take some time to complete generating geometry but there seems to be no way to set the cursor to MOUSE_BUSY any where from GetVirtualObjects() or any call made from there.  Instead of having the user click aimlessly waiting for the system to start responding again, it would be much more civil to do cursor thing or maybe a progress bar.  The problem with a progress bar is that the generating is being done by multi-processes (threads).  I would need some way to get a progress of each thread and average them into the progress bar display.  Is that the only real option since the cursor doesn't change at all.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/07/2010 at 17:57, xxxxxxxx wrote:

        Ne'ermind.  StatusSetSpin() works a treat and without trying to go insane to calculate some reasonable completion percentage.

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