Using PriorityList?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2010 at 09:03, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform:
Language(s) : C++ ;---------
Hi there,can someone tell me how i can use PriorityLists?? I'd like to set Priority of my Plugin to somewhat value for testing purposes.. but the forum search returns nothing on "PriorityList"
anyone??
thanks and cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2010 at 02:04, xxxxxxxx wrote:
Please always specify what kind of plugin you are creating (TagData, ObjectData etc.).
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2010 at 02:21, xxxxxxxx wrote:
I am creating a Generator Plugin.. The reason is that somehow my plugin works only if the linked objects are below the PluginObject in the object manager. so i had the idea that maybe it would help if my plugin gets a higher priority...
thanks and cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2010 at 02:53, xxxxxxxx wrote:
I guess you are using link fields to link to other objects in the scene in your scene? MoGraph is facing the exact same issue, sometimes you have to place effectors above or below the cloner object. This is a limitation of Cinema 4D. So I don't think adding a priority to your generator will help. Anyway here is a link to a thread how to add a priority list to generators.
https://developers.maxon.net/forum/topic/4115/3655_adding-priority-to-objects-am
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2010 at 03:23, xxxxxxxx wrote:
thank you for clearing this up. at least i can tell its a cinema limitation if someone asks
and thanks for the link which i'll check out anyways
cheers,
ello