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    Trying to track down a stucking Handle bug...

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/04/2010 at 07:30, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I've an unreproducible bug here that shows up in Win64, yet was never seen in neither Win32 nor OS X.

      This is an object plugin which uses GetHandleCount() / GetHandle() and SetHandle() to deal with the user interaction.

      Normally this works just fine, yet sometimes the handle just "stucks", and can't be moved anymore. In some cases the controlled value is still changing, yet the view is only updated when the handle is released, in others not even the value changes anymore.

      Reloading the scene, or clicking somewhere else normally cures that issue.

      Has anybody seen this before? Thanks!

      Kabe

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/04/2010 at 09:42, xxxxxxxx wrote:

        In the meantime I'm able to reproduce it, but it doesn't help too much.

        What I see is that in the file I'm having this, SetHandle always gives the same X & Y coordinate...

        Now comes the funny part: If I copy that object to a new file, it works normal...

        Any idea what might be broken here?

        Kabe

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 20/04/2010 at 10:40, xxxxxxxx wrote:

          A user in the c4dforum had the right guess, so to document it here in case some other poor sould stumbles upon this;

          The user has locked one axis with a double click (a feature that I've never used, and that I didn't knew up to now). Unfortunately this even get's saved with the scene!

          Kabe

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