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    Custom Polygon class?

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/04/2010 at 01:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Just for the sake of usability I'd like to create a few classes that just wrap the standard Polygon.

      Of course this shouldn't cost the functionality of the original objects. I also would need an option to convert existing Polygon objects into that custom class.

      Is that out of scope or would you see better alternatives?

      Thanks!

      Kabe

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/04/2010 at 03:42, xxxxxxxx wrote:

        I don't think this will work. What you probably have to do is create a wrapper class with an internal pointer to a polygon object (I suppose you are talking about the PolygonObject class).

        cheers,
        Matthias

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