BaseBitmap
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/04/2010 at 10:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Is it possible to store an image that is selected in a TEXTURE description element in a BaseBitmap? If so how would I do this?Thanks,
~Shawn
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/04/2010 at 02:30, xxxxxxxx wrote:
You have to get the filename of the texture as explained in the docu for the TEXTURE description and use this for the BaseBitmap initialization.
static LONG Init(BaseBitmap*& res, const Filename& name, LONG frame = -1, Bool* ismovie = NULL, BitmapLoaderPlugin** loaderplugin = NULL);
cheers,
Matthias