MoDynamics don´t support custom particle forces
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/12/2009 at 07:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
As mentioned in the subject, the MoDynamics (RigidBody Tag) does not support custom particle forces. They can be added to the inexclude list but they are not processed.Hopefully this can be fixed for the next update.
Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/12/2009 at 07:21, xxxxxxxx wrote:
I can confirm this. I will report this to the developers.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/07/2010 at 04:51, xxxxxxxx wrote:
oh com´on, no fix for this in the currently released update? I can´t believe it, this was recorded half a year ago and they had no time to fix some lines of code? Really disappointing considering there were other small fixes and I need to tell my customers that it still doesn´t work.