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    Custom BaseList2D object in document

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/11/2009 at 07:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      Hello All,
      i am tring to create a custom BaseList2D object in my plugin (Like LayerObject) form my Gedialog interface i'dd like to manage creation and various parameter of my custom object.
      my question is how i can attach my object in document and how i can recurse in my custom objectlist ?
      all the best
      Franz

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/11/2009 at 12:26, xxxxxxxx wrote:

        No news 😞

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/11/2009 at 06:19, xxxxxxxx wrote:

          For plugins it's only possible with a scene hook. Its data is stored in the document.

          cheers,
          Matthias

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