Ray-Collision in Coffee
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/11/2009 at 03:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Hello,I looking for a script for ray-collision in coffee (like the ray-collision in XPresso).
Anyone have an idea to do that?
Cheers Toni
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/11/2009 at 11:17, xxxxxxxx wrote:
I'd use an existing algorithm as there is no ray-collision in COFFEE (there is a GeRayCollider in the C++ SDK).
The best approach is first by decreasing bounding-box elimination (objectgroup-objectgroup, object-object, polygon-polygon) and then two-way ray-triangle intersect tests. This usually involves taking rays off of the one object from either random surface points (random point in triangle algorithm) or vertices and triangle centroids (or both).
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/11/2009 at 12:10, xxxxxxxx wrote:
Hello Robert,
Thank you for your answer. I solved my problem and use the normal ray-collision with coffee-nodes.