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    Growl notification on completed render

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/11/2009 at 23:16, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:      Mac OSX  ; 
      Language(s) :

      ---------
      Hello,

      I'm trying to figure out what the best way of implementing the Growl notification system in OSX would be for cinema.  Basically what I want is for cinema to send a message to the growl daemon on the event of a completed render in the picture viewer.  It doesn't have to be growl, I just know it's pretty easy to build on, really any process that can alert me to when my renders are finished (hopefully by playing a sound) would work.  I'm not sure where to start though, if anybody has suggestions I'd really appreciate it.

      Thanks,
      Finlay

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/11/2009 at 06:31, xxxxxxxx wrote:

        You could create a SceneHook plugin (if you don't have another plugin derived from NodeData already) and check for MSG_MULTI_RENDERNOTIFICATION in Message(). Then maybe you can use GeExecuteProgram() to call the daemon when RenderNotificationData.start is FALSE (this struct accompanies the MSG_MULTI_RENDERNOTIFICATION message).

        Barring that, you could also look into GePlaySnd().

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/11/2009 at 23:22, xxxxxxxx wrote:

          I'll look into that, thanks!

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