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    CallCommand parameters?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/10/2009 at 03:58, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi!
      I was wondering if it is possible to set parameter to a CallCommand in coffee. I'm asking in particular about the "Save Project" command where I'd like to automatically set the path. I was even thinking about writing a custom routine for that, but I don't know how to retrieve the textures that are nested in the channel shaders.
      I'm currently thinking about a "send to server" plugin that automatically saves your project to the render server, starts the job and then reverts to your original project so you don't accidentally keep working on the server.
      Thanks in advance for your help!

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/10/2009 at 15:51, xxxxxxxx wrote:

        Hello,
        afaik is not possible to pass parameter to callcommand.
        you have to write your own Save Project sequence, by collecting scene, textures, path,  ext....
        all the best
        Franz

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/10/2009 at 00:29, xxxxxxxx wrote:

          Allright! Thanks for the answer.

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