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    c4dObjectList and Spline

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/09/2009 at 16:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hello All,
      in my tool i use in GetCursoInfo  ViewPortSelect to detect my own snapping.
      to initializze it i use C4dObjectList with SelectionlistCreate to fill an atom array with object under mouse arrow, all is fine but i have a problem with spline.
      if i have i sgle segment spline (only 2 point ) and spline is parallel with one axis SelectionlistCreate can't see the spline because the splie bounding plane is null.
      i havetested with ctrl right click in viewport and cinema can't see this kind of object.
      is there another quick function to know witch object are aunder the mouse ?
      Thanks in advance
      Franz

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/09/2009 at 01:27, xxxxxxxx wrote:

        Have you tried ViewportSelect::PickObject() ?

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/09/2009 at 02:18, xxxxxxxx wrote:

          Hello Matthias,,
          Thanks for reply, i already tried this and works as same mode of SelectionListCreate, the very strange things is Cinema Sandard snap can evaluate this kind of spline.
          Franz

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