Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Enable/Disable Scenehook Plugin behaviour

    Scheduled Pinned Locked Moved SDK Help
    5 Posts 0 Posters 426 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/09/2009 at 10:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R11 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi, I've created a scenehook plugin that adds an object to a layer when an object is created. Ideally I'd like to have the option to enable or disable this behaviour using a button within the C4D GUI that behaves like the XYZ axis buttons. Any help in how I could achieve this would be appreciated as all my efforts have failed.

      Cheers, JDP.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/09/2009 at 11:20, xxxxxxxx wrote:

        Isn´t a message plugin more suitable for this? Just a thought.

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/09/2009 at 21:39, xxxxxxxx wrote:

          Hi Katachi, thanks for your response. Just to be clear, the object created is not my own object type but any C4D object. I'm using Nodedata::Message which is not available in a message plugin. I think the problem is that I'm not entirely sure how to implement a scenehook plugin or a message plugin and can't find any examples. If you or anyone else could give me a small example of each I would greatly appreciate it, and I'm sure others would too.

          Regards,
                  JDP

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/09/2009 at 05:10, xxxxxxxx wrote:

            Hi  JDP,
            Have a look at these topics for an example of a MessageData plugin:
            https://developers.maxon.net/forum/topic/2487
            https://developers.maxon.net/forum/topic/2879
            Cheers,
            Nebu

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/09/2009 at 08:01, xxxxxxxx wrote:

              Thanks Nebu.

              1 Reply Last reply Reply Quote 0
              • First post
                Last post