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    NodeData Parameter ID

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      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/09/2009 at 08:08, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,

      when I started to develop my plugin, I didn't know that I should start with the Parameter ID 1000 for data. Currently all of my NodeData save their data in 400-450.

      Will that collide with any stuff in C4D? Otherwise, is there any way to redirect it so new created objects will use the 1000 ID?

      Cheers, Sebastian

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