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    Snow Leopard does not like my project...

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/09/2009 at 00:53, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:      
      Language(s) :     C++  ;

      ---------
          Hi,

      I can't build the cinema4dsdk project and I can't figure out whats wrong. I tried to build the cinema4dsdk project and I got this message:

      > Quote: Compile:
      >
      > * * *
      >
      > /usr/include/c++/4.2.1/cstddef:50:0 /usr/include/c++/4.2.1/cstddef:50:28: error:
      > bits/c++config.h: No such file or directory
      >
      > /usr/include/c++/4.2.1/cstddef:53:0 /usr/include/c++/4.2.1/cstddef:53: error:
      > expected constructor, destructor, or type conversion before '(' token
      >
      > /usr/include/c++/4.2.1/exception:40:0 /usr/include/c++/4.2.1/exception:40: error:
      > '#pragma' is not allowed here
      >
      > /usr/include/c++/4.2.1/exception:133:0 /usr/include/c++/4.2.1/exception:133: error:
      > expected declaration before end of line
      >
      >
      >
      >
      >
      > * * *

      So at least the <c++config.h> is missing. I use:

      Snow Leopard 10.6.0
      XCode 3.2
      C4D R11.5

      Any suggestions? Btw. I removed ppc64 and ppc because SL does not support them anymore, but I still get the messages. Thanks for your help.

      Sebastian

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/09/2009 at 02:48, xxxxxxxx wrote:

        Yes, I have exactly the same problem here.
        When I choose debug however, it does compile, but the plugin doesn't appear in C4D.
        I have chosen Mac OS X 10.6 as 'active sdk', is this correct?

        Also, I upgraded to Xcode 3.2, but that didn't affect this problem.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/09/2009 at 03:47, xxxxxxxx wrote:

          Quote: __
          >
          > * * *
          >
          > but the plugin doesn't appear in C4D.
          >
          >
          >
          > * * *

          This worked fine here, but I asked the support of Apple and they were not able to help me. (a std header includes a file which is not available on my system).

          I downgraded again to Leopard 10.5 😞

          Wish you good luck.

          Cheers, Shawni

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/09/2009 at 05:23, xxxxxxxx wrote:

            Hi,

            I just got it working! Using the following Project settings:
            (release)
            Architecture: Standard (32/64-bit Universal)
            Base SDK: Mac OS X 10.6

            The same settings applied for _api.xcodeproj, then recompiled this lib_api.
            Then recompiled the plugin.

            Now it seems to work fine. However, I'm not sure if these settings are indeed the right settings. Also we haven't tested downward compatibility yet.

            Some more system information:
            Mac OS X 10.6.1
            Xcode 3.2
            C4D 11.010

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/09/2009 at 23:23, xxxxxxxx wrote:

              Congratulations 🙂 I didn't get it. But thanks for sharing your soloution.

              Cheers, Shawni

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