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    New Points

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/08/2009 at 08:50, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      What function would I use to determine if new points have been added to a given mesh?

      For example, I want my plugin to be constantly looking for new points to be added to the mesh, If the user does for example, an extrude, they would have added points to the mesh. I then want my plugin to realize that that has happened and to do something as a result of it. I just can't figure out how to determine if new points have been added?

      Thanks in advance.

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/08/2009 at 09:01, xxxxxxxx wrote:

        You have to check for messages in Message() of the type MSG_POINTS_CHANGED (a bit obvious 😉 ). Haven't used this myself but it appears that changes to the object will be passed to its tags - but that is all. You can't get these messages on a tag on an object for another object as far as I know. For that, you may need to employ a Message plugin (MessageData) or a SceneHook plugin (SceneHookData).

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/08/2009 at 09:09, xxxxxxxx wrote:

          Great. Thanks Robert. You're always a big help .. I really appreciate it.

          Yeah I suppose "MSG_POINTS_CHANGED" is a bit obvious huh?

          ~Shawn

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