PluginShader in Submenu?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 07:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1+11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,my plugin comes with 2 shaders, and I would like them to be in a submenu of the shader menu (like the submenus "Effects", "Sketch" and "Surfaces").
How can I do this? I thought, maybe it would happen automatically, like it is the case with tags. But it doesn't.
Thanks for tips!
Cheers,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 08:34, xxxxxxxx wrote:
If you have 2 or more shaders in your plugin they should be automatically in a submenu. For instance the SDK shaders are in a "Cinema4dsdk" submenu.
See also the "Shader organization" paragraph of the "Changes to the material system in 8.5" chapter in the SDK docu.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 09:42, xxxxxxxx wrote:
Oh right. Sorry, my mistake. Works now.
Thanks Matthias!Greetings,
Jack