Setting the active Camera
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2009 at 06:24, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hello,
if I have more than one camera how would I switch the active camera? I did not find anything that seemed useful in CameraObject nor BaseDocument. Any ideas? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2009 at 06:30, xxxxxxxx wrote:
Check out BaseDocument::GetActiveBaseDraw(), BaseDocument::GetRenderBaseDraw() and BaseDocument::GetBaseDraw(). You can set the camera in the returned BaseDraw.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/08/2009 at 00:58, xxxxxxxx wrote:
Thanks, that helps:)