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    Project an object on a mesh surface

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 10/07/2009 at 05:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hello all,
      ok I'm back here with another coffee problem ^^ :
      I have a Rigged character and I'd like his feet controlers objects to be projected on a mesh surface ( for the moment the feet are on the same level/ground of the master controler ) , but if ground isn't a flat surface , I'd like the feet controlers to rise down or up, on their 'Y' axis('up' axis) till they collide an object surface
      any idea how I could do this in coffee please ? ( I'm not sure it's a "ray collision" like ..just go down on Y axis till "touch something" 🙂  )
      thx
      clement

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/07/2009 at 05:37, xxxxxxxx wrote:

        For this you need a ray collider. Unfortunatly COFFEE has no own ray collider class. You have to write your own ray collision function.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/07/2009 at 05:39, xxxxxxxx wrote:

          Hi Matthias 🙂 .
          ouch ok ^^ .
          thx,  
          clement

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