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    Thinking Particles Shape

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/06/2009 at 16:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:      
      Language(s) :     C++  ;

      ---------
           Hi,

      I have a problem to understand how to set a shape for a Thinking Particle. I know I have to register a callback but I dont get it to work because its never called.

      Can it be that its possible to set a shape for a particle just in a node? Found the following note in the documentation for TP_MasterSystem::SetShape(...)

      > Quote: __
      >
      > * * *
      >
      > You should set TP_PShapeI::owner_id to GetOperatorID() for the node responsible for the shape handling.
      >
      >
      >
      >
      > * * *

      If so, is there any example available because this part of the documentation doesnt tell me a lot how to use it.

      If its also possible in a tag, what would be the owner_id? I appreciate any help. I dont expect code even I dont mind :), but a push in the correct direction would be enough.

      Thanks a lot. Cheers,

      Sebastian

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