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    plugin interfere problem??

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 04/06/2009 at 05:15, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi there,
      my betatester found out that if certain plugins are loaded, my shader plugin doesnt show up. what could cause this? i have an unique id from the cafe.

      any ideas?
      cheers,
      ello

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/06/2009 at 06:12, xxxxxxxx wrote:

        as an additional information, those are:
        CHoCoTools Merger,
        CHoCoTools Normalo,
        CellularShader,
        copypastepolys,
        DublicateObject,
        NoiseDeformer,
        PointCollapse,
        ShearRotateScale,
        Smooth,
        SplineConnector,
        SplineNoiseDeformer,
        ThingsOnSurfaceShader,
        UVtoObject

        no matter which of them, if one of them is removed, my shader works like it should

        so the question is, is there any limitation which is causing this strange behaviour??

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/06/2009 at 05:31, xxxxxxxx wrote:

          hm, has anyone an idea?

          cheers and thanks,
          Ello

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 08/06/2009 at 06:27, xxxxxxxx wrote:

            I have no idea. The only thing I noticed are that all mentioned plugins except the ChoCoTools are by Michael Welter.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 09/06/2009 at 04:09, xxxxxxxx wrote:

              Yes, that's correct and the two others are by Marcus Spranger.

              Kind regards,
              Tom

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 09/06/2009 at 05:04, xxxxxxxx wrote:

                You (or he) will have to try your plugin in conjunction with the other plugins (one at a time). Maybe one of the other plugins uses an unregistered ID which is by a funny coincidence the same as yours.

                Does the console tell anything useful about your shader failing to register?

                Cheers,
                Jack

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 09/06/2009 at 11:57, xxxxxxxx wrote:

                  the console does not give any information. and the funny thing is that it seems to work now :??

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 09/06/2009 at 14:20, xxxxxxxx wrote:

                    As on old german saying states:
                    "Reboot tut gut" 🙂

                    Cheers,
                    Jack

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