AnimateDocument dont refresh Spline-anim
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/05/2009 at 10:04, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
OK hii tryed a little bit with coffee and have the following problem
i want show the position of an object of every frame
so easy code:
> <code>
> CallCommand(12414); doc->AnimateDocument(ANIMATE_QUICK); var obj= doc->GetFirstObject(); println(obj->GetPosition());
>
> CallCommand(12414); doc->AnimateDocument(ANIMATE_QUICK); var obj= doc->GetFirstObject(); println(obj->GetPosition());
> </code>I used that in the console, but the problem is this doesnt invole animations by tags
for example a camera is following a spline
So the camera dont have any Keyframes
Should i use AnimateObject? if, how?
Yours faithfully
msthavoc -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/05/2009 at 11:35, xxxxxxxx wrote:
\> \> \> CallCommand(13957); \> \> \> var obj= doc->GetFirstObject(); \> var basetime = doc->GetTime(); \> basetime->SetSecond(1); \> doc->AnimateObject(obj, basetime, 0); \> obj->MultiMessage(MSG_UPDATE); \> obj->Message(MSG_UPDATE); \> println(obj->GetPosition()); \> \> \> \> var obj= doc->GetFirstObject(); \> var basetime = doc->GetTime(); \> basetime->SetSecond(2); \> doc->AnimateObject(obj, basetime, 0); \> obj->MultiMessage(MSG_UPDATE); \> obj->Message(MSG_UPDATE); \> println(obj->GetPosition()); \> \> \> \>I also tried AnimateObject() but this is really curios because
first time it prints the current position of my object
and 2nd time the console outputs the right position
but not of 2 different time but only 2 x the same position
need help

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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/05/2009 at 15:25, xxxxxxxx wrote:
All you want is get the current position of the object printed in the console?
Put the following in a CoffeeTag (Cinema R11)and press play.>
\> main(doc,op) \> { \> if(!object()) return; // no selected object \> println(object()->GetPosition()); // Local position \> println(object()->GetMg()->GetV0()); // Global position \> } \>Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/05/2009 at 18:29, xxxxxxxx wrote:
i dont want to use a coffee tag, i want create a plugin for exporting position and rotation
so i cant use a tag.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2009 at 02:36, xxxxxxxx wrote:
ok maybe i can use the tag temporarily
so that i add this coffetag to an object which returns a value
which i can read from the console but how, and would give me that the right positions of every frameObject Coffetag
>
\> main(doc,op) \> { \> \> if(!object()) return; // no selected object \> return (object()->GetMg()->GetV0()); // Global position \> \> } \> \>my console command
>
\> var obj = doc->GetFirstObject(); println(obj->GetFirstTag()); \> \> -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2009 at 04:49, xxxxxxxx wrote:
It 's hard to tell what you really want to do.
You say you want to export position and rotation
of an object for each frame.
What exactly is it that you want to export?
And export to what?Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2009 at 05:47, xxxxxxxx wrote:
currently I write a plugin for exporting a camera
but the problem is that the export dont work with cameras which are controlled by tags, for example a follow spline tag (or which is called, sorry use german version of c4d)
So for testing i use just a console command which shows the problem exactly
> <code>
>
> CallCommand(12414); doc->AnimateDocument(ANIMATE_QUICK); var obj= doc->GetFirstObject(); println(obj->GetPosition());
>
> CallCommand(12414); doc->AnimateDocument(ANIMATE_QUICK); var obj= doc->GetFirstObject(); println(obj->GetPosition());
>
> </code>by using that with a cameraobject (at first position), animated with keyframes you get the right positions from 2 frames
with a camera with taganimation, you get only 2 times the same position from one position
so if i can fix it, i could take that console command, make a loop and can use it in my plugin
Hope its allowed to link images
so here you can see my problem, i stored the position of each frame in that entryfield
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2009 at 07:00, xxxxxxxx wrote:
As for getting the animated pos/rot using a script/Menu plugin,
check the thread(CGTalk post #11). that script by Adam Swaab
will animate your document.http://forums.cgsociety.org/showthread.php?f=47&t;=742967&highlight;=holy+grail
Substitute the "CallCommand(12410);//record" line with:
op->GetMg()->GetHPB(); // rotation
op->GetMg()->GetV0(); // positionThe export to BHV I have no experience of.
Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2009 at 13:17, xxxxxxxx wrote:
thank you very much seems to work
Yours faithfully
msthavoc