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    Reading phongnormals

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/05/2009 at 08:35, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.0 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi there,
      I'm trying to read the phongnormals of a polygonobject, but the Vectors are always (0.0,0.0,0.0). I tried different objects with Phong-tags on them..
      Here is the code:

      if (po->GetTag(Tphong)) {
      Vector *phongNormals = po->CreatePhongNormals();
                
                for (LONG iNormal = 0; iNormal < po->GetPolygonCount()*4; iNormal++)
                {
                     Vector *phongVec = phongNormals[iNormal];
                     GePrint("phongnormal: " + RealToString(phongVec->x) + " " + RealToString(phongVec->z) + " " + RealToString(phongVec->y));
                }

      GeFree(phongNormals);
      }

      Any ideas what I am doing wrong??
      Thx

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/05/2009 at 09:00, xxxxxxxx wrote:

        sorry my fault ... works now

        Bool ReadPhongTag(BaseDocument *doc, PolygonObject *po)
        {
             if(po->GetTag(Tphong))
             {
                  Vector *phongNormals = po->CreatePhongNormals();
                  
                  for (LONG iNormal = 0; iNormal < po->GetPolygonCount()*4; iNormal++)
                  {
                       Vector phongVec = phongNormals[iNormal];
                       GePrint("phongnormal: " + RealToString(phongVec.x) + " " + RealToString(phongVec.y) + " " + RealToString(phongVec.z));
                  }

        GeFree(phongNormals);
             }
             return TRUE;
        }

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