cloning of standard emitter
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2009 at 13:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;---------
hi there,i found out that particle systems cant be cloned like other objects, so i was wondering if there are any examples showing what needs to be done to clone them?
thanks in advance,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2009 at 17:46, xxxxxxxx wrote:
As far as I know, this is not possible. In my plugin SplineSPREAD, I implemented an XPresso operator, to enable the customer to emit 'at least' Thinking Particles.
Cheers,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2009 at 00:03, xxxxxxxx wrote:
thanks for your reply
hm. this would be a pity.