Inititialize values of NodeData
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2009 at 01:42, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform:
Language(s) : C++ ;---------
Hi!The implementation of Res Files is done. I made some examples. I found out that the type of an element is None, even its set correct in the res Folder.
example:
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\> REAL test { UNIT METER; MIN 0.0; } \>and test = 1002
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\> def init(self, op) : \> print op.get_data_instance()[1002] #via get_data_instance \> print op[1002] #via getparameter \> return True \>both returns "None".
1. Do I have to initialize them with the correct type?
2. If I have to, can I initialize them with SetParameter, too?Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/03/2009 at 03:11, xxxxxxxx wrote:
hi, any advices?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/03/2009 at 03:47, xxxxxxxx wrote:
How do you get the type in C++? Do you use your own resource loader? If so does it only not work with your own resource laoder? In general I need more clues what is going on, the Python stuff does not tell me much.
cheers,
Matthias